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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [nv50]glClipPlane not clipping correctly for glsl"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61854#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [nv50]glClipPlane not clipping correctly for glsl"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61854">bug 61854</a>
from <span class="vcard"><a class="email" href="mailto:bill@taniwha.org" title="bill@taniwha.org">bill@taniwha.org</a>
</span></b>
<pre>Ok, thank's to calim's help, it turns out that blender wasn't writing to
gl_ClipVertex. However, this is because __GLSL_CG_DATA_TYPES is not defined.
Should nouveau define it? Or is there another define that can be used in
blender's shader?</pre>
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