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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Severe misrendering in Left 4 Dead 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64323#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Severe misrendering in Left 4 Dead 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">bug 64323</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>A few notes
* Rendering is restored to normal by purging all references of
DISCARD_WHOLE_RESOURCE from the original patch
* Performance drops by ~8% if dynamic buffers are allocated in vram[1]
[1] Tested using a minute long demo, of jumping through the first portal portal
in the game</pre>
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