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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Severe misrendering in Left 4 Dead 2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=64323#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Severe misrendering in Left 4 Dead 2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">bug 64323</a>
              from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=81517" name="attach_81517" title="Nuke all reffs of whole_discard introduced by original patch">attachment 81517</a> <a href="attachment.cgi?id=81517&action=edit" title="Nuke all reffs of whole_discard introduced by original patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=64323&attachment=81517'>[review]</a>
Nuke all reffs of whole_discard introduced by original patch

Just to clarify what I've meant previously, I'm attaching the patch using which
rendering appears correct - both during the loading screen and in-game.</pre>
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