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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Distorted graphics (double cursor) with GeForce 4200Go (NV28)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=54700#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Distorted graphics (double cursor) with GeForce 4200Go (NV28)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=54700">bug 54700</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>From the screenshot, it looks like a tiling mode is being misset. I saw
something similar with a thing I was implementing on NV96, I forgot to set
tiling mode 0x20 (which is tiling Y = 2), and saw a very similar effect, but
with lines being horizontal. Not sure if memory worked the same on NV28, but
thought I'd mention it.</pre>
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