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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=61635#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=61635">bug 61635</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>FTR, removing

   _(R8_USCALED          , U8_USCALED , 1),
   _(R8G8_USCALED        , U8_USCALED , 2),
   _(R8G8B8_USCALED      , U8_USCALED , 3),
   _(R8G8B8A8_USCALED    , U8_USCALED , 4),

from nv30_format.c appears to fix the sample program that you had (it falls
back to R32G32_FLOAT). Obviously that's probably not the right approach
overall... perhaps those should all be UNORM/SNORM instead of UNORM/USCALED...
or SNORM/SSCALED...</pre>
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