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<body><span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NV50 gallium] [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68344">bug 68344</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Summary</td>
<td>[piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50
</td>
<td>[NV50 gallium] [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50
</td>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NV50 gallium] [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68344#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NV50 gallium] [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68344">bug 68344</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>As a datapoint, I also got it to fail on NV96, similar failure. However for me
it was more like 1/100 times. And I never saw the failure with mesa 9.1.2, only
mesa-git (from a few days ago).
This is how I ran it:
for i in `seq 100`; do bin/shader_runner
tests/shaders/glsl-fs-texture2d-dependent-4.shader_test -auto; done
Here was the failure:
Probe color at (25,225)
Expected: 0.000000 0.000000 1.000000
Observed: 1.000000 0.000000 0.000000
Probe color at (225,225)
Expected: 1.000000 1.000000 1.000000
Observed: 0.000000 1.000000 0.000000
Note how for me it says ,225 and not ,224. Might be a different piglit test
version... I'm at latest. (Or could be a difference between nv84 3d and nva0
3d.)
This feels like a timing issue -- e.g. we return too early without having
flushed something.</pre>
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