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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NVA3:NVC0] Turn on support for PIPE_CAP_CUBE_MAP_ARRAY"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57660#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NVA3:NVC0] Turn on support for PIPE_CAP_CUBE_MAP_ARRAY"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57660">bug 57660</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Sounds like what's left to be done is to test it. Just need to apply the below
patch and see if it works (looks like there are a couple of piglit tests... ls
bin/*cube_map_array* -- they ought to pass on the nva3+ hardware).
--- a/src/gallium/drivers/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -114,10 +114,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum
pipe_cap param)
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return 0;
case PIPE_CAP_CUBE_MAP_ARRAY:
- return 0;
- /*
return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
- */
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_POINT_SPRITE:</pre>
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