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<body><span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Shader optimizer is extremely slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=51862">bug 51862</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>NOTOURBUG
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Shader optimizer is extremely slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=51862#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Shader optimizer is extremely slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=51862">bug 51862</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Looks like most of the time is being spent in ir_expression/etc -- these are
generic mesa glsl facilities. Please retest this with the latest mesa, I
suspect that improvements have been made. If you still think it's slow, feel
free to file a bug with the core mesa team. I don't see anything
nouveau-specific about this issue. Also, please use perf for the measurements,
it can see inside the kernel, which may relevant (that 16% chunk inside the
kernel seems high).</pre>
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