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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NV10/nouveau_vieux] Application Konqueror crashes when connecting to asus.com"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71438#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NV10/nouveau_vieux] Application Konqueror crashes when connecting to asus.com"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71438">bug 71438</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>OK, well it seems like eventually you start getting allocation errors. This
could mean that we're somehow leaking video memory, or just not using it
wisely, or that there's just not enough to go 'round. Modern applications will
want a lot more 3d than this card can provide anyways... unless you plan on
using it for 3d activities, you could set LIBGL_ALWAYS_SOFTWARE=1 somewhere in
your environment which will cause mesa to fall back on llvmpipe or swrast.
Another possibility is that you're being bitten by the libdrm bug that was
exposed by gcc-4.8 (which I see your kernel is compiled with). Try a libdrm
with commit
<a href="http://cgit.freedesktop.org/mesa/drm/commit/?id=482abbfafb56cbceaf5355c026434e638cddd0f1">http://cgit.freedesktop.org/mesa/drm/commit/?id=482abbfafb56cbceaf5355c026434e638cddd0f1</a>
applied and see if it helps.</pre>
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