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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Severe misrendering in Left 4 Dead 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64323#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Severe misrendering in Left 4 Dead 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">bug 64323</a>
from <span class="vcard"><a class="email" href="mailto:bugs@mblankhorst.nl" title="Maarten Lankhorst <bugs@mblankhorst.nl>"> <span class="fn">Maarten Lankhorst</span></a>
</span></b>
<pre>A suspiciously similar bug for nvc0 was fixed with
72295c5f6715555082455072bfd29a1e5ae545de
nvc0: restore viewport after blit
I think you need to set viewport in nv50_blit_3d in the same way nvc0_blit_3d
does, and then restore the old viewport afterwards in similar to the referenced
commit. I didn't fix it at the time for nv50, because it wasn't setting the
viewport. It looks like this was a bug.</pre>
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