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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Severe misrendering in Left 4 Dead 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64323#c25">Comment # 25</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Severe misrendering in Left 4 Dead 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">bug 64323</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=90056" name="attach_90056" title="yet another try (author imirkin)">attachment 90056</a> <a href="attachment.cgi?id=90056&action=edit" title="yet another try (author imirkin)">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=64323&attachment=90056'>[review]</a>
yet another try (author imirkin)
Here are some numbers while running dota2. Game is up-to date as of time of
this post.
* recorded a timedemo using "record timedemo1"
* executed via "steam -applaunch 570 +con_logfile timedemo1.log +cl_showfps 2
+timedemoquit timedemo1"
mesa master (fb5f5b81883f360dcbbf407a0f6f5606bc0c0495)
* master
903 frames 45.906 seconds 19.67 fps (50.84 ms/f) 2.519 fps variability
Only in-game corruption, flickering textures. HUD is rendered fine
* master + attached patch
903 frames 56.210 seconds 16.06 fps (62.25 ms/f) 0.696 fps variability
No visible corruption or flicker at all.
* master + 81517 patch
903 frames 70.074 seconds 12.89 fps (77.60 ms/f) 0.974 fps variability
Only in-game corruption, flickering textures. Mostly plain colour or rainbow
texture. HUD _is affected by the flicker_
Note: it used to work previously...
The rainbow texture is part of some courier special effects. Those effect were
not used in this match. Some memory corruption maybe ?
* master + revert commit 48a45ec24ae74c00d1487552e94d9f824a428f58
903 frames 68.625 seconds 13.16 fps (76.00 ms/f) 0.319 fps variability
No visible corruption or flicker at all.</pre>
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