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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - vdpau-GL interop fails due to different screen objects"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73200#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - vdpau-GL interop fails due to different screen objects"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73200">bug 73200</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>It would help if you attached a sample app that shows the failure. I don't
think there are any NV_vdpau_interop piglit tests.
Something needs to be done in the src/gallium/targets/*-nouveau/* logic. Radeon
(somehow, I haven't traced it all through yet) seems to use
auxiliary/vl/vl_winsys_dri.c. Nouveau has a drm_configuration for dri-nouveau
but not vdpau-nouveau -- perhaps that needs to be copied over as well? I have
no idea what it does, but it has something about sharing fd's in the code --
could be relevant to the problem at hand.
[Frankly I'm not entirely sure how this is supposed to work given megadrivers,
but I'm sure it's just a lack of understanding on my part rather than a
shortcoming of the system.]</pre>
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