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<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Artifacts in 3D games."
href="https://bugs.freedesktop.org/show_bug.cgi?id=74062">74062</a>
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<th>Assignee</th>
<td>nouveau@lists.freedesktop.org
</td>
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<th>Summary</th>
<td>Artifacts in 3D games.
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Reporter</th>
<td>mbarrera@gmx.com
</td>
</tr>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Version</th>
<td>10.0
</td>
</tr>
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<th>Component</th>
<td>Drivers/DRI/nouveau
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr></table>
<p>
<div>
<pre>Moving artifacts are present in the rendering of 3D games such as OpenArena or
Minetest/Freeminer, happens in glxgears too. However, there is no issue when I
use compiz. In blender, the artifacts are visible only “inside” 3d elements.</pre>
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