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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NVA3:NVC0] Turn on support for PIPE_CAP_CUBE_MAP_ARRAY"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57660#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NVA3:NVC0] Turn on support for PIPE_CAP_CUBE_MAP_ARRAY"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57660">bug 57660</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>I think there are a bunch of places in the nv50 driver where things check for
PIPE_TEXTURE_{1D,2D}_ARRAY but also need to check for PIPE_TEXTURE_CUBE_ARRAY.
One such place is nv50_create_texture_view but there are probably a bunch of
others.</pre>
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