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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [nv4e] [vdpau] causes hangs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75464#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [nv4e] [vdpau] causes hangs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75464">bug 75464</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>I think the right move here is to just disable nv4x in vdpau entirely until
somehow has time to take a look at what's going on. VDPAU doesn't provide hw
decoding for nv4x anyways at this point, and the presentation stuff isn't
_that_ useful when you don't have the video decoding bits.
Unfortunately I'm not quite sure how to do that... should
vdpau-nouveau/target.c look at the returned screen, cast it to a nouveau_screen
and check the chipset? Not sure if that'd be considered an abstraction
violation. Also unsure what one could add to st/vdpau for this, as nv4x
_should_ be able to support the presentation bits of vdpau, it just... doesn't.</pre>
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