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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NV50 gallium] Hearthstone displays corrupted buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75776#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NV50 gallium] Hearthstone displays corrupted buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75776">bug 75776</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Another thing I noticed is lots of compressed texture usage
(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT). What happens if you run it with
MESA_EXTENSION_OVERRIDE=-GL_EXT_texture_compression_s3tc
in the environment? Does that fix things? (I can't really test on the trace,
since the trace only has the compressed content.)</pre>
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