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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83079#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83079">bug 83079</a>
from <span class="vcard"><a class="email" href="mailto:tobias.klausmann@mni.thm.de" title="Tobias Klausmann <tobias.klausmann@mni.thm.de>"> <span class="fn">Tobias Klausmann</span></a>
</span></b>
<pre>Debug result:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xde9afb40 (LWP 2840)]
0xf4b639d6 in nv50_ir::Graph::Node::reachableBy(nv50_ir::Graph::Node const*,
nv50_ir::Graph::Node const*) const () from /usr/lib/dri/nouveau_dri.so
Lets see if i can get the crashing shader out next...</pre>
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