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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NVC0/Codegen] Shader compilation falis in spill logic"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79462#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [NVC0/Codegen] Shader compilation falis in spill logic"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">bug 79462</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>I've spent a bunch of time looking at this issue.
So *one* of the problems is that we delete the instruction too early. But I
think there's more going on. Still debugging. The issue happens if we want to
spill a value that is split.</pre>
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