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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [NV108] Geforce GT730: X freezes during normal 2d operation."
href="https://bugs.freedesktop.org/show_bug.cgi?id=85100#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [NV108] Geforce GT730: X freezes during normal 2d operation."
href="https://bugs.freedesktop.org/show_bug.cgi?id=85100">bug 85100</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>The 0x260 stuff isn't an issue... that register is just gone on the GK208 but
we're still writing to it. I think that 3.17 fixes that... if not, 3.18.
The engine faults aren't so great, however. The ones you pasted are from
PGRAPH, but the earlier stuff was in attaching the software object to the fifo.
The software object is used for vsync/page flipping handling, so failures with
it can account for perceived hangs.</pre>
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