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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Spilling failure of b96 merged value"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90348#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Spilling failure of b96 merged value"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">bug 90348</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>This is a preliminary patch to resolve the issue that I wrote a while back:
<a href="https://github.com/imirkin/mesa/commit/25c74a866b5b555699520552caeccb1e8426d86b.patch">https://github.com/imirkin/mesa/commit/25c74a866b5b555699520552caeccb1e8426d86b.patch</a>
Note that it needs a counterpart unspill variant too (although that's not hit
by this shader). And ideally it'd be smart enough to go for a 64 + 32 store
rather than 3x 32, but that's probably too much -- split then re-merge. (Or can
split take unevenly sized defs? That seems like asking for trouble.)</pre>
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