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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - PhiMovesPass in register allocator broken"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90887#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - PhiMovesPass in register allocator broken"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">bug 90887</a>
from <span class="vcard"><a class="email" href="mailto:j-r@online.de" title="jr <j-r@online.de>"> <span class="fn">jr</span></a>
</span></b>
<pre>This is the minified shader I did the debugging with.
translating program of type 4
FRAG
DCL IN[0], GENERIC[9], PERSPECTIVE
DCL OUT[0], COLOR
DCL SAMP[0]
DCL TEMP[0..2], LOCAL
IMM[0] FLT32 { 0.0000, 1.9632, 0.8750, 0.0000}
0: MOV TEMP[0].xy, IN[0].xyyy
1: MOV TEMP[0].w, IMM[0].xxxx
2: TXL TEMP[0].xyz, TEMP[0], SAMP[0], 2D
3: MOV TEMP[1].xyz, TEMP[0].xyzx
4: MAD TEMP[0].x, TEMP[0].yyyy, IMM[0].yyyy, TEMP[0].xxxx
5: FSLT TEMP[0].x, TEMP[0].xxxx, IMM[0].zzzz
6: UIF TEMP[0].xxxx :0
7: MOV TEMP[0].xy, TEMP[2].xyyy
8: MOV TEMP[0].w, TEMP[2].zzzz
9: TXL TEMP[0].xyz, TEMP[0], SAMP[0], 2D
10: MOV TEMP[1].xyz, TEMP[0].zyxz
11: ENDIF
12: MOV TEMP[0].xyz, TEMP[1].xyzx
13: MOV TEMP[0].w, IMM[0].xxxx
14: MOV OUT[0], TEMP[0]
15: END</pre>
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