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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - PhiMovesPass in register allocator broken"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90887#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - PhiMovesPass in register allocator broken"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">bug 90887</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>So... I looked at this closer and from the *looks* of it, the current code is
correct. It fixes up all the phi nodes in bb, which is the block whose inbound
edges got all messed up.
I will analyze your sample shader in more detail, hopefully it will become
apparent to me why the current logic fails, despite *looking* right :)</pre>
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