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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Display freeze when starting League of Legends (Wine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90567#c25">Comment # 25</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Display freeze when starting League of Legends (Wine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90567">bug 90567</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Detlev Casanova from <a href="show_bug.cgi?id=90567#c21">comment #21</a>)
<span class="quote">> I haven't been able to reproduce the issue with a trace, I tried multiple
> ones.
>
> I realized that when retracing, with verbose output, I get this in the end:
>
> 451252 @0 glEnable(cap = GL_BLEND) // incomplete
> 453956 @1 glFenceSync(condition = GL_SYNC_GPU_COMMANDS_COMPLETE, flags = 0)
> // incomplete</span >
This is the same issue that supertuxkart 0.9 was having, it'd die in a
glFenceSync. I believe I tracked down the underlying issue and sent a patch to
fix it:
<a href="http://patchwork.freedesktop.org/patch/52425/">http://patchwork.freedesktop.org/patch/52425/</a>
Please try applying that patch to your mesa build and see if it helps.</pre>
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