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<body><span class="vcard"><a class="email" href="mailto:hverbeet@gmail.com" title="Henri Verbeet <hverbeet@gmail.com>"> <span class="fn">Henri Verbeet</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Space Rangers 2 (in Wine) shows only black screen"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91171">bug 91171</a>
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<td>hverbeet@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Space Rangers 2 (in Wine) shows only black screen"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91171#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Space Rangers 2 (in Wine) shows only black screen"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91171">bug 91171</a>
from <span class="vcard"><a class="email" href="mailto:hverbeet@gmail.com" title="Henri Verbeet <hverbeet@gmail.com>"> <span class="fn">Henri Verbeet</span></a>
</span></b>
<pre>Single buffering is pretty much expected for ddraw applications. You should be
seeing framebuffer blits followed by a glFlush() instead of a glXSwapBuffers()
call. I can't rule out that this is a bug in Wine, although the fact that it
works with the proprietary driver and mostly works with software rendering
seems to suggest it probably isn't.
One thing that's a bit nasty about ddraw applications in general is that they
often end up with multiple (independent) GL contexts, not sure if that's the
case here or not.</pre>
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