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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91232#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91232">bug 91232</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=116960" name="attach_116960" title="init unknown values to 0">attachment 116960</a> <a href="attachment.cgi?id=116960&action=edit" title="init unknown values to 0">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=91232&attachment=116960'>[review]</a>
init unknown values to 0
As I suspected, getting nouveau to init these to 0 fixes the issue. But IMO the
glsl compiler is the one doing something dodgy here...</pre>
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