<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Odd gray and red flicker in The Talos Principle on GK104"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90513#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Odd gray and red flicker in The Talos Principle on GK104"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">bug 90513</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@karolherbst.de" title="Karol Herbst <freedesktop@karolherbst.de>"> <span class="fn">Karol Herbst</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=90513#c5">comment #5</a>)
<span class="quote">> I've made no progress on this bug BTW; perhaps an avenue would be to
> generate a super-low-resolution trace (i.e. minimum supported by the game...
> 320x200 or 640x480 or something) so that it plays back faster, and with the
> minimum number of "features" enabled to make the problem happen.
>
> Basically right now every run through glretrace is a minute or longer, which
> is too painful to analyze the draws. And I think I gave up waiting for
> llvmpipe.</span >
in the trace I gave you
(<a href="https://www.dropbox.com/s/hiwgrf4i6kw5aue/talos.trace.xz?dl=0">https://www.dropbox.com/s/hiwgrf4i6kw5aue/talos.trace.xz?dl=0</a>)
frame 1166 call 1710787 draws the faulty wall into the buffer</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>