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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Axis Game Factory v3.0 (native) renders black ground"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91306">91306</a>
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<th>Summary</th>
<td>Axis Game Factory v3.0 (native) renders black ground
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/DRI/nouveau
</td>
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<th>Assignee</th>
<td>nouveau@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>gyebro69@gmail.com
</td>
</tr>
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<th>QA Contact</th>
<td>nouveau@lists.freedesktop.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=117057" name="attach_117057" title="screenshot, comparison (nouveau vs. nvidia)">attachment 117057</a> <a href="attachment.cgi?id=117057&action=edit" title="screenshot, comparison (nouveau vs. nvidia)">[details]</a></span>
screenshot, comparison (nouveau vs. nvidia)
The application runs natively on Linux, I tested the demo version on Steam.
The demo contains some example sceneries, all of them have the same problem:
terrain objects (rocks, vegetation) are rendered properly, but ground textures
are black.
Disabling shader optimization doesn't help.
Ground looks OK with the llvmpipe driver/ Nvidia binary drivers.
Tested and reproduced in Mesa 10.1 and 10.4 as well.
Trace file:
<a href="https://drive.google.com/open?id=0B-tTbLKBl-tOQ25kNE80VjY3alk">https://drive.google.com/open?id=0B-tTbLKBl-tOQ25kNE80VjY3alk</a>
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa from git
Kernel 4.1.2
Fedora 22 32-bit</pre>
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