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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Odd gray and red flicker in The Talos Principle on GK104"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90513#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Odd gray and red flicker in The Talos Principle on GK104"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">bug 90513</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>I got the demo, and even with GPU set to the "lowest" level, I see
lighting/texture mapping/_something_ errors. At the very first level in the
demo, if you walk towards the castle, and stand relatively close to it (but not
_too_ close), you can see the moss go from being applied to not applied to the
wall/stones, along with other lighting changes by just standing still and
turning. This was with a GF108.
I suspect that everything is a fallout from whatever issue is causing that.</pre>
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