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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - PhiMovesPass in register allocator broken"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90887#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - PhiMovesPass in register allocator broken"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">bug 90887</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to jr from <a href="show_bug.cgi?id=90887#c28">comment #28</a>)
<span class="quote">> (In reply to Ilia Mirkin from <a href="show_bug.cgi?id=90887#c27">comment #27</a>)
> > If you're still having trouble, try building for a fermi or kepler target
> > using nouveau_compiler, i.e.
> >
> > src/gallium/drivers/nouveau/nouveau_compiler -a c0 -
> > <paste the tgsi shader, ^D>
> >
> > and enjoy. [It also can take it from a file.]
>
> Nice, thanks for the hint. But it produces different code to your log
> (without any ld u64) and BB4 doesn't vanish. It seems to trigger edge
> splitting once on the 2 to 4 edge:</span >
Hmmmm... maybe it was one of my local patches? I'll try to figure out what went
wrong later tonight.
I added logic to be clever about edge types... when splitting an edge, the type
should remain except a forward edge becomes a cross edge. (You can do it out on
paper...) Perhaps that upset things? It doesn't seem like codegen is using
those terms in the usual MST meanings :(</pre>
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