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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92438#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">bug 92438</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Gabriele Svelto from <a href="show_bug.cgi?id=92438#c13">comment #13</a>)
<span class="quote">> Thanks for the info. I can reproduce this bug fairly easily so I can help
> diagnosing it, would a trace of the OpenGL calls help? This often happens
> after only a few seconds so it's not going to be a huge one.
>
> BTW I'm not running a GPU from the Tesla family, this is a GeForce
> 9600GT/NV94.</span >
NV94 is a tesla. Tesla is G80:MCP89 (aka nv50 family).
If you can make an apitrace that repros it for you consistently on replay
that'd be incredibly useful. However I suspect there's more to it and a plain
apitrace won't be able to repro the issue.</pre>
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