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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92438#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">bug 92438</a>
from <span class="vcard"><a class="email" href="mailto:gabriele.svelto@gmail.com" title="Gabriele Svelto <gabriele.svelto@gmail.com>"> <span class="fn">Gabriele Svelto</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=92438#c14">comment #14</a>)
<span class="quote">> NV94 is a tesla. Tesla is G80:MCP89 (aka nv50 family).</span >
Right, my bad, I've got confused with the actual Tesla card.
<span class="quote">> If you can make an apitrace that repros it for you consistently on replay
> that'd be incredibly useful. However I suspect there's more to it and a
> plain apitrace won't be able to repro the issue.</span >
I gave it a spin today and the trace I gathered doesn't crash when replaying as
you suggested. The bottom of the trace contains an incomplete glFlush() call
followed by a glDrawArrays() which is also incomplete. I'll try grabbing more
traces in the hope of finding one that reproduces the crash.
Alternatively if you have the appropriate hardware to reproduce I can walk you
through how to build this stuff and reproduce yourself (it's a procedure that
might take a few hours though, the full Firefox OS emulator build is *large*).</pre>
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