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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - NV30: Xfwm4 use_compositing - garbled display"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90871#c42">Comment # 42</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - NV30: Xfwm4 use_compositing - garbled display"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90871">bug 90871</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=90871#c41">comment #41</a>)
<span class="quote">> (In reply to Hans de Goede from <a href="show_bug.cgi?id=90871#c40">comment #40</a>)
> > Hi All,
> >
> > (In reply to Olivier Fourdan from <a href="show_bug.cgi?id=90871#c11">comment #11</a>)
> > > Created <span class=""><a href="attachment.cgi?id=116536" name="attach_116536" title="test program">attachment 116536</a> <a href="attachment.cgi?id=116536&action=edit" title="test program">[details]</a></span>
> > > test program
> >
> > So after some time away from this bug, I'm back onto it. The problem is that
> > the test program ends up using
> > GL_TEXTURE_2D type textures / GLX_TEXTURE_2D_EXT target, where it should be
> > using GL_TEXTURE_RECTANGLE_ARB.
> >
> > The root cause for this seems to be that epoxy_has_glx_extension (dpy,
> > screen, "GL_ARB_texture_rectangle") always returns false, even though the
> > extension is there, as confirmed with both glxinfo and glxgears-info.
>
> Er yeah, it's not a GLX ext, no reason it'd be coming up in the GLX ext
> list. While similarly-named, they're entirely separate namespaces.
>
> >
> > Now the extension in question is not a glx-extension, but a gl-extension, so
> > I've also tried calling:
> > epoxy_has_gl_extension ("GL_ARB_texture_rectangle") but that always returns
> > false too.
>
> That's surprising.
>
> src/mesa/main/extensions.c: { "GL_ARB_texture_rectangle",
> o(NV_texture_rectangle), GL, 2004 },
> src/mesa/state_tracker/st_extensions.c: extensions->NV_texture_rectangle =
> GL_TRUE;
>
> So it should actually always be exposed for any st/mesa-backed dri driver
> (including nv30).</span >
Right, so the issue is that this is done before a GL context is made current.
Fixing the code is annoying so I also just hard-coded it to be always-true. And
I also just get a gray screen now. The issue is that Redraw() doesn't account
for the fact that rect textures are non-normalized. I'm going to hack on this
for a bit.</pre>
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