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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92438#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">bug 92438</a>
from <span class="vcard"><a class="email" href="mailto:gabriele.svelto@gmail.com" title="Gabriele Svelto <gabriele.svelto@gmail.com>"> <span class="fn">Gabriele Svelto</span></a>
</span></b>
<pre>Thanks for the tip. From the comments in that bug I should be able to test that
patch in the 4.3+ kernels. I'm rolling my own build so I can try that out as
soon as I have some spare time. I'll also try mesa 11.0.4 when it will be
available in portage (which should be shortly after release).
I'd also like to do another experiment: traces gathered with apitrace always
end up with the seg-faulting command and always work fine when repeating them -
possibly because the last command needs to be fully executed to cause the
problem. I'll try gathering a much longer trace using the software render and
then try to replay that one with apitrace to see if I can trigger the bug.
Alternatively this might be a race condition of some sort (I can see in the
trace that there's at least 4 threads calling GL commands); possibly
re-executing the trace a lot of times might trigger it sooner or later.
I'll report back if I find anything useful.</pre>
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