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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Guild Wars 2 crash on nouveau DX11 cards"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">93004</a>
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<th>Summary</th>
<td>Guild Wars 2 crash on nouveau DX11 cards
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/DRI/nouveau
</td>
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<th>Assignee</th>
<td>nouveau@lists.freedesktop.org
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</tr>
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<th>Reporter</th>
<td>siro@das-labor.org
</td>
</tr>
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<th>QA Contact</th>
<td>nouveau@lists.freedesktop.org
</td>
</tr></table>
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<div>
<pre>Guild Wars 2 32bit crashes on DirectX 11 capable Nvidia cards using OpenGL and
Gallium Nine state tracker.
It doesn't crash on BARTS (AMD HD6850) and it doesn't crash on NV84 (Nvidia
Geforce 8600GT).
Bug reports:
<a href="https://bugs.winehq.org/show_bug.cgi?id=34342">https://bugs.winehq.org/show_bug.cgi?id=34342</a>
<a href="https://github.com/iXit/Mesa-3D/issues/153">https://github.com/iXit/Mesa-3D/issues/153</a>
While this is referred as "Out of Memory" my guess is that the GuildWars2 crash
reporter show wrong memory usage. Don't focus on that.
Using d3dretrace and valgrind I got this:
<a href="https://github.com/iXit/Mesa-3D/issues/153#issuecomment-157977989">https://github.com/iXit/Mesa-3D/issues/153#issuecomment-157977989</a></pre>
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