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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Guild Wars 2 crash on nouveau DX11 cards"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93004#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Guild Wars 2 crash on nouveau DX11 cards"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">bug 93004</a>
from <span class="vcard"><a class="email" href="mailto:siro@das-labor.org" title="Patrick Rudolph <siro@das-labor.org>"> <span class="fn">Patrick Rudolph</span></a>
</span></b>
<pre>For the crash that occurs in nvc0_clear() I found it is likely a use after
free.
It accesses a pipe_resource that has been destroyed, but is still bound.
The correct behaviour of nine would be to call set_vertex_buffers(..., NULL)
first and then destroy the resource.
What does OpenGL on vertexbuffer destruction ?
Question is why does it work on other drivers, like R600 ?
For the second crash in nvc0_draw_vbo() I'm still investigating.</pre>
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