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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93110#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93110">bug 93110</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>I did a reverse-bisect, and found this is what fixed it:
commit 5877a594d54fdd2b3aa329f4d35b3491a7ee8a33
Author: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
Date: Thu Sep 10 23:58:17 2015 -0400
nvc0/ir: start offset at texBindBase for txq, like regular texturing
Curiously this has no actual effect. I think it's because the first 8
textures are bound in multiple slots for some reason. However seems
prudent to use these the same way as regular texturing, esp in the case
where there are more than 8 textures bound.
Signed-off-by: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
I really couldn't find an effect that it practically had at the time. I could
spend time thinking about what the difference is, but... I'm insufficiently
interested. I'll ask for a cherry-pick to the 11.0 branch.</pre>
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