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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Two Worlds 2 renders water incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93300#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Two Worlds 2 renders water incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93300">bug 93300</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Thanks for testing :) I find it difficult to believe that NV50_PROG_OPTIMIZE=0
wouldn't fix the issue -- probably you just don't have a debug mesa build.
However I find it easy to believe that this commit breaks something, esp on
nv50, as that (a) has a lot more restrictions and (b) has separate address
registers. Will investigate the trace to see what's up.</pre>
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