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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - 3D acceleration/OpenGL corrupts output on GeForce FX-5200"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93613#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - 3D acceleration/OpenGL corrupts output on GeForce FX-5200"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93613">bug 93613</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>You selected mesa 10.3 which was released quite a while ago. Does the issue
persist with Mesa 11.1?
Note that there's an issue that I haven't gotten around to addressing whereby
if you select a 16-bit color (rgb565) and 24-bit depth, or vice-versa
(rgba8/rgbx8 + 16-bit depth), then we basically fail at rendering. Hopefully
etracer isn't doing that.
If the issue persists with a recent mesa, please make a short apitrace of the
issue.</pre>
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