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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - DRI_PRIME=1: DeadIsland crash"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93934#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - DRI_PRIME=1: DeadIsland crash"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93934">bug 93934</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Some version of the game also had buggy shaders for which we have a workaround
in Mesa, but perhaps it's not the same one (the workaround applies to the
binary name). Try starting the game with
allow_glsl_extension_directive_midshader=true
in the environment.</pre>
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