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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - DRI_PRIME=1: DeadIsland crash"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93934#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - DRI_PRIME=1: DeadIsland crash"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93934">bug 93934</a>
from <span class="vcard"><a class="email" href="mailto:marcos.souza.org@gmail.com" title="Marcos Souza <marcos.souza.org@gmail.com>"> <span class="fn">Marcos Souza</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=93934#c2">comment #2</a>)
<span class="quote">> Mesa 11.1.1 has been released, you should definitely try updating. (You
> appear to be using the 11.1.0 release.) It appears you're self-compiling...
> please be aware that most games on Steam are 32-bit, so the libraries you
> build have to match.
>
> Either way, the log you attached provides no information as to the issue.
> Probably the easiest course of action is to apitrace the program. There's
> some advice on how to do that here:
> <a href="https://github.com/apitrace/apitrace/wiki/Steam">https://github.com/apitrace/apitrace/wiki/Steam</a>
>
> Alternatively try running it in gdb and seeing what the problem is. Try
> getting a debug mesa build, perhaps you'll get more information with that.
>
> If there's a demo/free-to-play version of the game which reproduces this
> issue, I could have a look directly.</span >
I'm using mesa of Fedora repository, and not a self-compiled one.(In reply to
Ilia Mirkin from <a href="show_bug.cgi?id=93934#c3">comment #3</a>)
<span class="quote">> Some version of the game also had buggy shaders for which we have a
> workaround in Mesa, but perhaps it's not the same one (the workaround
> applies to the binary name). Try starting the game with
>
> allow_glsl_extension_directive_midshader=true
>
> in the environment.</span >
Thank you for the tips. I'll get the info from GDB and apitrace, and also from
this env var, and post the result here.</pre>
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