[Piglit] fbo-incomplete-texture tests
brianp at vmware.com
Mon Dec 6 10:49:29 PST 2010
I'm looking at these tests which you added in October.
From an implementation point of view, I guess I can see why the FBO
should be incomplete when the texture is incomplete. But I don't see
any language in the GL or extension specs about this.
BTW, fbo-incomplete-texture-01 is failing with the NVIDIA driver, as
with Mesa. Your git commit message indicates that the test passes
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