[Piglit] [PATCH v2] Add utilities for OpenGL ES 2.0

Shuang He shuang.he at intel.com
Mon Nov 8 18:14:19 PST 2010


On 2010-11-9 7:37, Ian Romanick wrote:
> My problem with all of these tests is that they duplicate tons of
> infrastructure.  This adds maintenance burden.  For example, I have a
> patch to glslparsertest that adds the ability for tests to require
> certain extension be present.  Now I have to make that patch in two
> places.  As far as I can tell, the only difference between these tests
> and the existing tests is the use of eglglut.  It seems that the right
> answer it to just abstract out the parts that are different.

I'll try to see how we could minimize the maintenance burden.

> Also, I think patch 1/5 will break the build on Windows and Mac OS
> platforms.
I don't have environment for building/running on Windows or Mac OS 
platforms,
and also not familiar with cmake (or say library building/linking). May 
need help on it

Thanks
     --Shuang


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