[Piglit] [PATCH 2/3] Add egl utility for OpenGL ES 2.0

Kristian Høgsberg krh at bitplanet.net
Thu Oct 21 10:43:39 PDT 2010


On Wed, Oct 20, 2010 at 10:28 PM, Shuang He <shuang.he at intel.com> wrote:
> ---
>  tests/util/egl/CMakeLists.txt         |   17 +
>  tests/util/egl/piglit-egl-framework.c |   99 +++++
>  tests/util/egl/piglit-egl-framework.h |   31 ++
>  tests/util/egl/piglit-egl-util.c      |  777 +++++++++++++++++++++++++++++++++
>  tests/util/egl/piglit-egl-util.h      |  102 +++++
>  5 files changed, 1026 insertions(+), 0 deletions(-)
>  create mode 100644 tests/util/egl/CMakeLists.txt
>  create mode 100644 tests/util/egl/piglit-egl-framework.c
>  create mode 100644 tests/util/egl/piglit-egl-framework.h
>  create mode 100644 tests/util/egl/piglit-egl-util.c
>  create mode 100644 tests/util/egl/piglit-egl-util.h

It's a good idea to split out the egl/gles2 version of the framework
in a separate file, so we avoid a big #ifdef mess in
piglit-framework.c.  However, I would try to reuse more of the code.
There's a lot of functions and data that's just copied from
piglit-util.c.  I think it's better to just keep the new framework in
the same directory and split out the shared pieces from piglit-util.c
into piglit-shared-util.c.  Finally, I'd call the new framework
piglit-gles2-framework.h, since it's not generic EGL, it's
specifically GLES2.

Kristian

> diff --git a/tests/util/egl/CMakeLists.txt b/tests/util/egl/CMakeLists.txt
> new file mode 100644
> index 0000000..d0ae4fb
> --- /dev/null
> +++ b/tests/util/egl/CMakeLists.txt
> @@ -0,0 +1,17 @@
> +add_definitions ( -DSOURCE_DIR="${piglit_SOURCE_DIR}/" )
> +
> +include_directories(
> +       ${OPENGL_INCLUDE_PATH}
> +       ${piglit_SOURCE_DIR}/tests/util/eglut
> +)
> +
> +link_libraries (
> +       ${OPENGL_gles2_LIBRARY}
> +       ${OPENGL_egl_LIBRARY}
> +       pigliteglut
> +)
> +
> +add_library (pigliteglutil
> +        piglit-egl-framework.c
> +       piglit-egl-util.c
> +)
> diff --git a/tests/util/egl/piglit-egl-framework.c b/tests/util/egl/piglit-egl-framework.c
> new file mode 100644
> index 0000000..a142022
> --- /dev/null
> +++ b/tests/util/egl/piglit-egl-framework.c
> @@ -0,0 +1,99 @@
> +/*
> + * Copyright © 2010 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Simple test case framework.
> + *
> + * \author Shuang He <shuang.he at intel.com>
> + */
> +#include <assert.h>
> +#include <string.h>
> +#include <stdio.h>
> +#include <stdlib.h>
> +#include <math.h>
> +
> +#include "piglit-egl-util.h"
> +#include "piglit-egl-framework.h"
> +#include "eglut.h"
> +
> +int piglit_automatic = 0;
> +static int piglit_window;
> +static enum piglit_result result;
> +
> +static void
> +display(void)
> +{
> +       result = piglit_egl_display();
> +
> +       if (piglit_automatic) {
> +               eglutDestroyWindow(piglit_window);
> +               piglit_report_result(result);
> +       }
> +}
> +
> +static void
> +reshape(int w, int h)
> +{
> +       piglit_width = w;
> +       piglit_height = h;
> +
> +       glViewport(0, 0, w, h);
> +}
> +
> +int main(int argc, char *argv[])
> +{
> +       int j;
> +
> +       eglutInit(argc, argv);
> +
> +       /* Find/remove "-auto" from the argument vector.
> +        */
> +       for (j = 1; j < argc; j++) {
> +               if (!strcmp(argv[j], "-auto")) {
> +                       int i;
> +
> +                       piglit_automatic = 1;
> +
> +                       for (i = j + 1; i < argc; i++) {
> +                               argv[i - 1] = argv[i];
> +                       }
> +                       argc--;
> +                       j--;
> +               }
> +       }
> +       eglutInitWindowSize(piglit_width, piglit_height);
> +       eglutInitAPIMask(EGLUT_OPENGL_ES2_BIT);
> +       eglutCreateWindow(argv[0]);
> +
> +       eglutDisplayFunc(display);
> +       eglutReshapeFunc(reshape);
> +       eglutKeyboardFunc((EGLUTkeyboardCB)piglit_escape_exit_key);
> +
> +       piglit_egl_init(argc, argv);
> +
> +       eglutMainLoop();
> +
> +       piglit_report_result(result);
> +       /* UNREACHED */
> +       return 0;
> +}
> diff --git a/tests/util/egl/piglit-egl-framework.h b/tests/util/egl/piglit-egl-framework.h
> new file mode 100644
> index 0000000..6eac52e
> --- /dev/null
> +++ b/tests/util/egl/piglit-egl-framework.h
> @@ -0,0 +1,31 @@
> +/*
> + * Copyright © 2009 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +extern int piglit_automatic;
> +
> +extern int piglit_window_mode;
> +extern int piglit_width;
> +extern int piglit_height;
> +
> +extern enum piglit_result piglit_egl_display(void);
> +extern void piglit_egl_init(int argc, char **argv);
> diff --git a/tests/util/egl/piglit-egl-util.c b/tests/util/egl/piglit-egl-util.c
> new file mode 100644
> index 0000000..9e6af91
> --- /dev/null
> +++ b/tests/util/egl/piglit-egl-util.c
> @@ -0,0 +1,777 @@
> +/*
> + * Copyright (c) The Piglit project 2007
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * on the rights to use, copy, modify, merge, publish, distribute, sub
> + * license, and/or sell copies of the Software, and to permit persons to whom
> + * the Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
> + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
> + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
> + * USE OR OTHER DEALINGS IN THE SOFTWARE.
> + */
> +
> +#if defined(_MSC_VER)
> +#include <windows.h>
> +#endif
> +
> +#include <assert.h>
> +#include <math.h>
> +#include <stdio.h>
> +#include <stdlib.h>
> +#include <string.h>
> +#include <errno.h>
> +#include <sys/stat.h>
> +
> +#include "piglit-egl-util.h"
> +
> +/* These texture coordinates should have 1 or -1 in the major axis selecting
> + * the face, and a nearly-1-or-negative-1 value in the other two coordinates
> + * which will be used to produce the s,t values used to sample that face's
> + * image.
> + */
> +GLfloat cube_face_texcoords[6][4][3] = {
> +       { /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
> +               {1.0,  0.99,  0.99},
> +               {1.0,  0.99, -0.99},
> +               {1.0, -0.99, -0.99},
> +               {1.0, -0.99,  0.99},
> +       },
> +       { /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
> +               {-0.99, 1.0, -0.99},
> +               { 0.99, 1.0, -0.99},
> +               { 0.99, 1.0,  0.99},
> +               {-0.99, 1.0,  0.99},
> +       },
> +       { /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
> +               {-0.99,  0.99, 1.0},
> +               {-0.99, -0.99, 1.0},
> +               { 0.99, -0.99, 1.0},
> +               { 0.99,  0.99, 1.0},
> +       },
> +       { /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
> +               {-1.0,  0.99, -0.99},
> +               {-1.0,  0.99,  0.99},
> +               {-1.0, -0.99,  0.99},
> +               {-1.0, -0.99, -0.99},
> +       },
> +       { /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
> +               {-0.99, -1.0,  0.99},
> +               {-0.99, -1.0, -0.99},
> +               { 0.99, -1.0, -0.99},
> +               { 0.99, -1.0,  0.99},
> +       },
> +       { /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
> +               { 0.99,  0.99, -1.0},
> +               {-0.99,  0.99, -1.0},
> +               {-0.99, -0.99, -1.0},
> +               { 0.99, -0.99, -1.0},
> +       },
> +};
> +
> +const char *cube_face_names[6] = {
> +       "POSITIVE_X",
> +       "POSITIVE_Y",
> +       "POSITIVE_Z",
> +       "NEGATIVE_X",
> +       "NEGATIVE_Y",
> +       "NEGATIVE_Z",
> +};
> +
> +const GLenum cube_face_targets[6] = {
> +       GL_TEXTURE_CUBE_MAP_POSITIVE_X,
> +       GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
> +       GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
> +       GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
> +       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
> +       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
> +};
> +
> +static GLint attr_pos = 0;
> +static GLint attr_tex = 1;
> +static GLint attr_color = 2;
> +
> +/** Returns the line in the program string given the character position. */
> +int FindLine(const char *program, int position)
> +{
> +       int i, line = 1;
> +       for (i = 0; i < position; i++) {
> +               if (program[i] == '0')
> +                       return -1; /* unknown line */
> +               if (program[i] == '\n')
> +                       line++;
> +       }
> +       return line;
> +}
> +
> +void
> +piglit_report_result(enum piglit_result result)
> +{
> +       fflush(stderr);
> +
> +       if (result == PIGLIT_SUCCESS) {
> +               printf("PIGLIT: {'result': 'pass' }\n");
> +               fflush(stdout);
> +               exit(0);
> +       } else if (result == PIGLIT_SKIP) {
> +               printf("PIGLIT: {'result': 'skip' }\n");
> +               fflush(stdout);
> +               exit(0);
> +       } else if (result == PIGLIT_WARN) {
> +               printf("PIGLIT: {'result': 'warn' }\n");
> +               fflush(stdout);
> +               exit(0);
> +       } else {
> +               printf("PIGLIT: {'result': 'fail' }\n");
> +               fflush(stdout);
> +               exit(1);
> +       }
> +}
> +
> +int
> +piglit_extension_supported(const char *name)
> +{
> +       static const GLubyte *extensions = NULL;
> +       const GLubyte *start;
> +       GLubyte *where, *terminator;
> +
> +       /* Extension names should not have spaces. */
> +       where = (GLubyte *) strchr(name, ' ');
> +       if (where || *name == '\0')
> +               return 0;
> +
> +       if (!extensions) {
> +               extensions = glGetString(GL_EXTENSIONS);
> +       }
> +       /* It takes a bit of care to be fool-proof about parsing the
> +       OpenGL extensions string.  Don't be fooled by sub-strings,
> +       etc. */
> +       start = extensions;
> +       for (;;) {
> +               /* If your application crashes in the strstr routine below,
> +               you are probably calling glutExtensionSupported without
> +               having a current window.  Calling glGetString without
> +               a current OpenGL context has unpredictable results.
> +               Please fix your program. */
> +               where = (GLubyte *) strstr((const char *) start, name);
> +               if (!where)
> +                       break;
> +               terminator = where + strlen(name);
> +               if (where == start || *(where - 1) == ' ') {
> +                       if (*terminator == ' ' || *terminator == '\0') {
> +                               return 1;
> +                       }
> +               }
> +               start = terminator;
> +       }
> +       return 0;
> +}
> +
> +void piglit_require_extension(const char *name)
> +{
> +       if (!piglit_extension_supported(name)) {
> +               printf("Test requires %s\n", name);
> +               piglit_report_result(PIGLIT_SKIP);
> +               exit(1);
> +       }
> +}
> +
> +void piglit_require_not_extension(const char *name)
> +{
> +       if (piglit_extension_supported(name)) {
> +               piglit_report_result(PIGLIT_SKIP);
> +               exit(1);
> +       }
> +}
> +
> +static float tolerance[4] = { 0.01, 0.01, 0.01, 0.01 };
> +
> +void
> +piglit_set_tolerance_for_bits(int rbits, int gbits, int bbits, int abits)
> +{
> +       int bits[4] = {rbits, gbits, bbits, abits};
> +       int i;
> +
> +       for (i = 0; i < 4; i++) {
> +               if (bits[i] < 2) {
> +                       /* Don't try to validate channels when there's only 1
> +                        * bit of precision (or none).
> +                        */
> +                       tolerance[i] = 1.0;
> +               } else {
> +                       tolerance[i] = 3.0 / (1 << bits[i]);
> +               }
> +       }
> +}
> +
> +/**
> + * Read a pixel from the given location and compare its RGBA value to the
> + * given expected values.
> + *
> + * Print a log message if the color value deviates from the expected value.
> + * \return true if the color values match, false otherwise
> + */
> +int piglit_probe_pixel_rgba(int x, int y, const float* expected)
> +{
> +       GLubyte probe[4];
> +       int i;
> +       GLboolean pass = GL_TRUE;
> +
> +       glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, probe);
> +
> +       for(i = 0; i < 4; ++i) {
> +               if (fabs(probe[i]/255.0 - expected[i]) >= tolerance[i]) {
> +                       pass = GL_FALSE;
> +               }
> +       }
> +
> +       if (pass)
> +               return 1;
> +
> +       printf("Probe at (%i,%i)\n", x, y);
> +       printf("  Expected: %f %f %f %f\n", expected[0], expected[1], expected[2], expected[3]);
> +       printf("  Observed: %f %f %f %f\n", probe[0]/255.0, probe[1]/255.0, probe[2]/255.0, probe[3]/255.0);
> +
> +       return 0;
> +}
> +
> +int
> +piglit_probe_rect_rgba(int x, int y, int w, int h, const float *expected)
> +{
> +       int i, j, p;
> +       GLubyte *probe;
> +       GLubyte *pixels = malloc(w*h*4*sizeof(GLubyte));
> +
> +       glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
> +
> +       for (j = 0; j < h; j++) {
> +               for (i = 0; i < w; i++) {
> +                       probe = &pixels[(j*w+i)*4];
> +
> +                       for (p = 0; p < 4; ++p) {
> +                               if (fabs(probe[p]/255.0 - expected[p]) >= tolerance[p]) {
> +                                       printf("Probe at (%i,%i)\n", x+i, y+j);
> +                                       printf("  Expected: %f %f %f %f\n",
> +                                              expected[0], expected[1], expected[2], expected[3]);
> +                                       printf("  Observed: %f %f %f %f\n",
> +                                              probe[0]/255.0, probe[1]/255.0, probe[2]/255.0, probe[3]/255.0);
> +
> +                                       free(pixels);
> +                                       return 0;
> +                               }
> +                       }
> +               }
> +       }
> +
> +       free(pixels);
> +       return 1;
> +}
> +
> +/**
> + * Read a pixel from the given location and compare its RGB value to the
> + * given expected values.
> + *
> + * Print a log message if the color value deviates from the expected value.
> + * \return true if the color values match, false otherwise
> + */
> +int piglit_probe_pixel_rgb(int x, int y, const float* expected)
> +{
> +       GLubyte probe[3];
> +       int i;
> +       GLboolean pass = GL_TRUE;
> +
> +       glReadPixels(x, y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, probe);
> +
> +
> +       for(i = 0; i < 3; ++i) {
> +               if (fabs(probe[i]/255.0 - expected[i]) >= tolerance[i]) {
> +                       pass = GL_FALSE;
> +               }
> +       }
> +
> +       if (pass)
> +               return 1;
> +
> +       printf("Probe at (%i,%i)\n", x, y);
> +       printf("  Expected: %f %f %f\n", expected[0], expected[1], expected[2]);
> +       printf("  Observed: %f %f %f\n", probe[0]/255.0, probe[1]/255.0, probe[2]/255.0);
> +
> +       return 0;
> +}
> +
> +int
> +piglit_probe_rect_rgb(int x, int y, int w, int h, const float *expected)
> +{
> +       int i, j, p;
> +       GLubyte *probe;
> +       GLubyte *pixels = malloc(w*h*3*sizeof(GLubyte));
> +
> +       glReadPixels(x, y, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
> +
> +       for (j = 0; j < h; j++) {
> +               for (i = 0; i < w; i++) {
> +                       probe = &pixels[(j*w+i)*3];
> +
> +                       for (p = 0; p < 3; ++p) {
> +                               if (fabs(probe[p]/255.0 - expected[p]) >= tolerance[p]) {
> +                                       printf("Probe at (%i,%i)\n", x+i, y+j);
> +                                       printf("  Expected: %f %f %f\n",
> +                                              expected[0], expected[1], expected[2]);
> +                                       printf("  Observed: %f %f %f\n",
> +                                              probe[0]/255.0, probe[1]/255.0, probe[2]/255.0);
> +
> +                                       free(pixels);
> +                                       return 0;
> +                               }
> +                       }
> +               }
> +       }
> +
> +       free(pixels);
> +       return 1;
> +}
> +
> +/**
> + * Convenience function to compile a GLSL shader from a file.
> + */
> +GLuint
> +piglit_compile_shader(GLenum target, char *filename)
> +{
> +       GLuint prog;
> +       struct stat st;
> +       int err;
> +       GLchar *prog_string;
> +       FILE *f;
> +       const char *source_dir;
> +       char filename_with_path[FILENAME_MAX];
> +
> +       source_dir = getenv("PIGLIT_SOURCE_DIR");
> +       if (source_dir == NULL) {
> +               source_dir = "SOURCE_DIR";
> +       }
> +
> +       snprintf(filename_with_path, FILENAME_MAX - 1,
> +                "%s/tests/%s", source_dir, filename);
> +       filename_with_path[FILENAME_MAX - 1] = 0;
> +
> +       err = stat(filename_with_path, &st);
> +       if (err == -1) {
> +               fprintf(stderr, "Couldn't stat program %s: %s\n", filename, strerror(errno));
> +               fprintf(stderr, "You can override the source dir by setting the PIGLIT_SOURCE_DIR environment variable.\n");
> +               exit(1);
> +       }
> +
> +       prog_string = malloc(st.st_size + 1);
> +       if (prog_string == NULL) {
> +               fprintf(stderr, "malloc\n");
> +               exit(1);
> +       }
> +
> +       f = fopen(filename_with_path, "r");
> +       if (f == NULL) {
> +               fprintf(stderr, "Couldn't open program: %s\n", strerror(errno));
> +               exit(1);
> +       }
> +       fread(prog_string, 1, st.st_size, f);
> +       prog_string[st.st_size] = '\0';
> +       fclose(f);
> +
> +       prog = piglit_compile_shader_text(target, prog_string);
> +
> +       free(prog_string);
> +
> +       return prog;
> +}
> +
> +/**
> + * Convenience function to compile a GLSL shader.
> + */
> +GLuint
> +piglit_compile_shader_text(GLenum target, const char *text)
> +{
> +       GLuint prog;
> +       GLint ok;
> +
> +       prog = glCreateShader(target);
> +       glShaderSource(prog, 1, (const GLchar **) &text, NULL);
> +       glCompileShader(prog);
> +
> +       glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
> +
> +       {
> +               GLchar *info;
> +               GLint size;
> +
> +               glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
> +               info = malloc(size);
> +
> +               glGetShaderInfoLog(prog, size, NULL, info);
> +               if (!ok) {
> +                       fprintf(stderr, "Failed to compile %s: %s\n",
> +                               target == GL_FRAGMENT_SHADER ? "FS" : "VS",
> +                               info);
> +               }
> +               else if (0) {
> +                       /* Enable this to get extra compilation info.
> +                        * Even if there's no compilation errors, the info
> +                        * log may have some remarks.
> +                        */
> +                       fprintf(stderr, "Shader compiler warning: %s\n", info);
> +               }
> +               free(info);
> +       }
> +
> +       return prog;
> +}
> +
> +GLboolean
> +piglit_link_check_status(GLint prog)
> +{
> +       GLchar *info;
> +       GLint size;
> +       GLint ok;
> +
> +       glGetProgramiv(prog, GL_LINK_STATUS, &ok);
> +
> +       glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
> +       info = malloc(size);
> +
> +       glGetProgramInfoLog(prog, size, NULL, info);
> +       if (!ok) {
> +               fprintf(stderr, "Failed to link: %s\n", info);
> +       }
> +       else if (0) {
> +               /* Enable this to get extra linking info.
> +                * Even if there's no link errors, the info log may
> +                * have some remarks.
> +                */
> +               fprintf(stderr, "Linker warning: %s\n", info);
> +       }
> +
> +       free(info);
> +
> +       return ok;
> +}
> +
> +GLint piglit_link_simple_program(GLint vs, GLint fs)
> +{
> +       GLint prog;
> +
> +       prog = glCreateProgram();
> +       glBindAttribLocation(prog, attr_pos, "piglit_Position");
> +       glBindAttribLocation(prog, attr_tex, "piglit_TexCoord");
> +       glBindAttribLocation(prog, attr_color, "piglit_Color");
> +
> +       if (fs)
> +               glAttachShader(prog, fs);
> +       if (vs)
> +               glAttachShader(prog, vs);
> +       glLinkProgram(prog);
> +
> +       piglit_link_check_status(prog);
> +
> +
> +       return prog;
> +}
> +
> +void
> +piglit_escape_exit_key(unsigned char key, int x, int y)
> +{
> +       (void) x;
> +       (void) y;
> +       switch (key) {
> +               case 27:
> +                       exit(0);
> +                       break;
> +       }
> +}
> +
> +/**
> + * Convenience function to draw an axis-aligned rectangle.
> + */
> +GLvoid
> +piglit_draw_rect(float x, float y, float w, float h)
> +{
> +       float verts[4][4];
> +
> +       verts[0][0] = x;
> +       verts[0][1] = y;
> +       verts[0][2] = 0.0;
> +       verts[0][3] = 1.0;
> +       verts[1][0] = x + w;
> +       verts[1][1] = y;
> +       verts[1][2] = 0.0;
> +       verts[1][3] = 1.0;
> +       verts[2][0] = x;
> +       verts[2][1] = y + h;
> +       verts[2][2] = 0.0;
> +       verts[2][3] = 1.0;
> +       verts[3][0] = x + w;
> +       verts[3][1] = y + h;
> +       verts[3][2] = 0.0;
> +       verts[3][3] = 1.0;
> +
> +       glVertexAttribPointer(attr_pos, 4, GL_FLOAT, GL_FALSE, 0, verts);
> +       glEnableVertexAttribArray(attr_pos);
> +
> +       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
> +
> +       glDisableVertexAttribArray(attr_pos);
> +}
> +
> +/**
> + * Convenience function to draw an axis-aligned rectangle.
> + */
> +GLvoid
> +piglit_draw_rect_z(float z, float x, float y, float w, float h)
> +{
> +       float verts[4][4];
> +
> +       verts[0][0] = x;
> +       verts[0][1] = y;
> +       verts[0][2] = z;
> +       verts[0][3] = 1.0;
> +       verts[1][0] = x + w;
> +       verts[1][1] = y;
> +       verts[1][2] = z;
> +       verts[1][3] = 1.0;
> +       verts[2][0] = x;
> +       verts[2][1] = y + h;
> +       verts[2][2] = z;
> +       verts[2][3] = 1.0;
> +       verts[3][0] = x + w;
> +       verts[3][1] = y + h;
> +       verts[3][2] = z;
> +       verts[3][3] = 1.0;
> +
> +       glVertexAttribPointer(attr_pos, 4, GL_FLOAT, GL_FALSE, 0, verts);
> +       glEnableVertexAttribArray(attr_pos);
> +
> +       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
> +
> +       glDisableVertexAttribArray(attr_pos);
> +}
> +
> +/**
> + * Convenience function to draw an axis-aligned rectangle
> + * with texture coordinates.
> + */
> +GLvoid
> +piglit_draw_rect_tex(float x, float y, float w, float h,
> +                     float tx, float ty, float tw, float th)
> +{
> +       float verts[4][4];
> +       float tex[4][2];
> +
> +       verts[0][0] = x;
> +       verts[0][1] = y;
> +       verts[0][2] = 0.0;
> +       verts[0][3] = 1.0;
> +       tex[0][0] = tx;
> +       tex[0][1] = ty;
> +       verts[1][0] = x + w;
> +       verts[1][1] = y;
> +       verts[1][2] = 0.0;
> +       verts[1][3] = 1.0;
> +       tex[1][0] = tx + tw;
> +       tex[1][1] = ty;
> +       verts[2][0] = x + w;
> +       verts[2][1] = y + h;
> +       verts[2][2] = 0.0;
> +       verts[2][3] = 1.0;
> +       tex[2][0] = tx + tw;
> +       tex[2][1] = ty + th;
> +       verts[3][0] = x;
> +       verts[3][1] = y + h;
> +       verts[3][2] = 0.0;
> +       verts[3][3] = 1.0;
> +       tex[3][0] = tx;
> +       tex[3][1] = ty + th;
> +
> +       glVertexAttribPointer(attr_pos, 4, GL_FLOAT, GL_FALSE, 0, verts);
> +       glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, tex);
> +       glEnableVertexAttribArray(attr_pos);
> +       glEnableVertexAttribArray(attr_tex);
> +
> +       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
> +
> +       glDisableVertexAttribArray(attr_pos);
> +       glDisableVertexAttribArray(attr_tex);
> +}
> +
> +
> +/**
> + * Generate a checkerboard texture
> + *
> + * \param tex                Name of the texture to be used.  If \c tex is
> + *                           zero, a new texture name will be generated.
> + * \param level              Mipmap level the checkerboard should be written to
> + * \param width              Width of the texture image
> + * \param height             Height of the texture image
> + * \param horiz_square_size  Size of each checkerboard tile along the X axis
> + * \param vert_square_size   Size of each checkerboard tile along the Y axis
> + * \param black              RGBA color to be used for "black" tiles
> + * \param white              RGBA color to be used for "white" tiles
> + *
> + * A texture with alternating black and white squares in a checkerboard
> + * pattern is generated.  The texture data is written to LOD \c level of
> + * the texture \c tex.
> + *
> + * If \c tex is zero, a new texture created.  This texture will have several
> + * texture parameters set to non-default values:
> + *
> + *  - S and T wrap modes will be set to \c GL_CLAMP_TO_BORDER.
> + *  - Border color will be set to { 1.0, 0.0, 0.0, 1.0 }.
> + *  - Min and mag filter will be set to \c GL_NEAREST.
> + *
> + * \return
> + * Name of the texture.  In addition, this texture will be bound to the
> + * \c GL_TEXTURE_2D target of the currently active texture unit.
> + */
> +GLuint
> +piglit_checkerboard_texture(GLuint tex, unsigned level,
> +                           unsigned width, unsigned height,
> +                           unsigned horiz_square_size,
> +                           unsigned vert_square_size,
> +                           const float *black, const float *white)
> +{
> +       unsigned i;
> +       unsigned j;
> +
> +       float *const tex_data = malloc(width * height * (4 * sizeof(float)));
> +       float *texel = tex_data;
> +
> +       for (i = 0; i < height; i++) {
> +               const unsigned row = i / vert_square_size;
> +
> +               for (j = 0; j < width; j++) {
> +                       const unsigned col = j / horiz_square_size;
> +
> +                       if ((row ^ col) & 1) {
> +                               memcpy(texel, white, 4 * sizeof(float));
> +                       } else {
> +                               memcpy(texel, black, 4 * sizeof(float));
> +                       }
> +
> +                       texel += 4;
> +               }
> +       }
> +
> +
> +       if (tex == 0) {
> +               glGenTextures(1, &tex);
> +
> +               glBindTexture(GL_TEXTURE_2D, tex);
> +               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> +                               GL_NEAREST);
> +               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> +                               GL_NEAREST);
> +               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
> +                               GL_CLAMP_TO_EDGE);
> +               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
> +                               GL_CLAMP_TO_EDGE);
> +       } else {
> +               glBindTexture(GL_TEXTURE_2D, tex);
> +       }
> +
> +       glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, width, height, 0, GL_RGBA,
> +                    GL_FLOAT, tex_data);
> +
> +       return tex;
> +}
> +
> +/**
> + * Generates a texture with the given internalFormat, w, h with a
> + * teximage of r, g, b w quadrants.
> + *
> + * Note that for compressed teximages, where the blocking would be
> + * problematic, we assign the whole layers at w == 4 to red, w == 2 to
> + * green, and w == 1 to blue.
> + */
> +GLuint
> +piglit_rgbw_texture(GLenum format, int w, int h, GLboolean mip,
> +                   GLboolean alpha)
> +{
> +       GLfloat *data;
> +       int size, x, y, level;
> +       GLuint tex;
> +       float red[4]   = {1.0, 0.0, 0.0, 0.0};
> +       float green[4] = {0.0, 1.0, 0.0, 0.25};
> +       float blue[4]  = {0.0, 0.0, 1.0, 0.5};
> +       float white[4] = {1.0, 1.0, 1.0, 1.0};
> +
> +       if (!alpha) {
> +               red[3] = 1.0;
> +               green[3] = 1.0;
> +               blue[3] = 1.0;
> +               white[3] = 1.0;
> +       }
> +
> +       glGenTextures(1, &tex);
> +       glBindTexture(GL_TEXTURE_2D, tex);
> +       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
> +       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
> +       if (mip) {
> +               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> +                               GL_LINEAR);
> +               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> +                               GL_LINEAR_MIPMAP_NEAREST);
> +       } else {
> +               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> +                               GL_NEAREST);
> +               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> +                               GL_NEAREST);
> +       }
> +       data = malloc(w * h * 4 * sizeof(GLfloat));
> +
> +       /* XXX: Do we want non-square textures?  Surely some day. */
> +       assert(w == h);
> +
> +       for (level = 0, size = w; size > 0; level++, size >>= 1) {
> +               for (y = 0; y < size; y++) {
> +                       for (x = 0; x < size; x++) {
> +                               const float *color;
> +
> +                               if (x < size / 2 && y < size / 2)
> +                                       color = red;
> +                               else if (y < size / 2)
> +                                       color = green;
> +                               else if (x < size / 2)
> +                                       color = blue;
> +                               else
> +                                       color = white;
> +
> +                               memcpy(data + (y * size + x) * 4, color,
> +                                      4 * sizeof(float));
> +                       }
> +               }
> +               glTexImage2D(GL_TEXTURE_2D, level,
> +                            format,
> +                            size, size, 0,
> +                            GL_RGBA, GL_FLOAT, data);
> +
> +               if (!mip)
> +                       break;
> +       }
> +       free(data);
> +       return tex;
> +}
> +
> +#ifndef HAVE_STRCHRNUL
> +char *strchrnul(const char *s, int c)
> +{
> +       char *t = strchr(s, c);
> +
> +       return (t == NULL) ? ((char *) s + strlen(s)) : t;
> +}
> +#endif
> diff --git a/tests/util/egl/piglit-egl-util.h b/tests/util/egl/piglit-egl-util.h
> new file mode 100644
> index 0000000..80f7d4d
> --- /dev/null
> +++ b/tests/util/egl/piglit-egl-util.h
> @@ -0,0 +1,102 @@
> +/*
> + * Copyright (c) The Piglit project 2007
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * on the rights to use, copy, modify, merge, publish, distribute, sub
> + * license, and/or sell copies of the Software, and to permit persons to whom
> + * the Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
> + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
> + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
> + * USE OR OTHER DEALINGS IN THE SOFTWARE.
> + */
> +
> +#if defined(_MSC_VER)
> +#include <windows.h>
> +
> +typedef __int32 int32_t;
> +typedef __int64 int64_t;
> +typedef unsigned __int8 uint8_t;
> +typedef unsigned __int32 uint32_t;
> +typedef unsigned __int64 uint64_t;
> +#else
> +#include <stdint.h>
> +#endif
> +
> +#include <assert.h>
> +#include <string.h>
> +#include <stdio.h>
> +#include <stdlib.h>
> +#include <math.h>
> +#include <GLES2/gl2.h>
> +
> +#if defined(_MSC_VER)
> +
> +#define snprintf sprintf_s
> +
> +#define piglit_get_proc_address(x) wglGetProcAddress(x)
> +#else
> +#define piglit_get_proc_address(x) glutGetProcAddress(x)
> +#endif
> +
> +enum piglit_result {
> +       PIGLIT_SUCCESS,
> +       PIGLIT_FAILURE,
> +       PIGLIT_SKIP,
> +       PIGLIT_WARN
> +};
> +
> +#include "piglit-egl-framework.h"
> +
> +#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
> +
> +extern const uint8_t fdo_bitmap[];
> +extern const unsigned int fdo_bitmap_width;
> +extern const unsigned int fdo_bitmap_height;
> +
> +int FindLine(const char *program, int position);
> +void piglit_report_result(enum piglit_result result);
> +void piglit_require_extension(const char *name);
> +void piglit_require_not_extension(const char *name);
> +int piglit_probe_pixel_rgb(int x, int y, const float* expected);
> +int piglit_probe_pixel_rgba(int x, int y, const float* expected);
> +int piglit_probe_rect_rgb(int x, int y, int w, int h, const float* expected);
> +int piglit_probe_rect_rgba(int x, int y, int w, int h, const float* expected);
> +
> +GLuint piglit_compile_shader(GLenum target, char *filename);
> +GLuint piglit_compile_shader_text(GLenum target, const char *text);
> +GLboolean piglit_link_check_status(GLint prog);
> +GLint piglit_link_simple_program(GLint vs, GLint fs);
> +GLvoid piglit_draw_rect(float x, float y, float w, float h);
> +GLvoid piglit_draw_rect_z(float z, float x, float y, float w, float h);
> +GLvoid piglit_draw_rect_tex(float x, float y, float w, float h,
> +                            float tx, float ty, float tw, float th);
> +void piglit_escape_exit_key(unsigned char key, int x, int y);
> +
> +char *piglit_load_text_file(const char *file_name, unsigned *size);
> +
> +GLuint piglit_checkerboard_texture(GLuint tex, unsigned level,
> +    unsigned width, unsigned height,
> +    unsigned horiz_square_size, unsigned vert_square_size,
> +    const float *black, const float *white);
> +GLuint piglit_rgbw_texture(GLenum format, int w, int h, GLboolean mip,
> +                   GLboolean alpha);
> +void piglit_set_tolerance_for_bits(int rbits, int gbits, int bbits, int abits);
> +
> +extern GLfloat cube_face_texcoords[6][4][3];
> +extern const char *cube_face_names[6];
> +extern const GLenum cube_face_targets[6];
> +
> +#ifndef HAVE_STRCHRNUL
> +char *strchrnul(const char *s, int c);
> +#endif
> --
> 1.7.2.3
>
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