[Piglit] [PATCH 1/6] glsl-1.20 / glsl-1.30: Add tests for uniforms with initializers

Ian Romanick idr at freedesktop.org
Wed May 16 14:23:43 PDT 2012


From: Ian Romanick <ian.d.romanick at intel.com>

These first tests simply set the value of an uniform with an
initializer in the shader source and verifies that the uniform has
that value when the shader is executed.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 generated_tests/CMakeLists.txt                     |    9 +-
 generated_tests/gen_uniform_initializer_tests.py   |  192 ++++++++++++++++++++
 .../fs-initializer.template                        |   34 ++++
 .../vs-initializer.template                        |   38 ++++
 4 files changed, 272 insertions(+), 1 deletions(-)
 create mode 100644 generated_tests/gen_uniform_initializer_tests.py
 create mode 100644 generated_tests/uniform-initializer-templates/fs-initializer.template
 create mode 100644 generated_tests/uniform-initializer-templates/vs-initializer.template

diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index 1b52775..84d648b 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -33,6 +33,12 @@ piglit_make_generated_tests(
 piglit_make_generated_tests(
 	non-lvalue_tests.list
 	gen_non-lvalue_tests.py)
+piglit_make_generated_tests(
+	uniform-initializer_tests.list
+	gen_uniform_initializer_tests.py
+	uniform-initializer-templates/fs-initializer.template
+	uniform-initializer-templates/vs-initializer.template
+	)
 
 # Add a "gen-tests" target that can be used to generate all the
 # tests without doing any other compilation.
@@ -40,4 +46,5 @@ add_custom_target(gen-tests ALL
 	DEPENDS builtin_uniform_tests.list
 		constant_array_size_tests.list
 		interpolation_tests.list
-		non-lvalue_tests.list)
+		non-lvalue_tests.list
+		uniform-initializer_tests.list)
diff --git a/generated_tests/gen_uniform_initializer_tests.py b/generated_tests/gen_uniform_initializer_tests.py
new file mode 100644
index 0000000..87d7068
--- /dev/null
+++ b/generated_tests/gen_uniform_initializer_tests.py
@@ -0,0 +1,192 @@
+# coding=utf-8
+#
+# Copyright © 2012 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+import os
+import os.path
+from mako.template import Template
+
+def get_value(type, idx):
+    """Get a string representing a number in the specified GLSL type"""
+
+    idx = idx % len(random_numbers)
+    value = random_numbers[idx]
+
+    if type[0] == 'b':
+        if (value * 10) > 5:
+            return "1"
+        else:
+            return "0"
+    elif type[0] == 'i':
+        return str(int(value * 100) - 50)
+    elif type[0] == 'u':
+        return str(int(value * 50))
+    else:
+        return str((value * 20.0) - 10.0)
+
+
+def generate_tests(type_list, base_name, major, minor):
+    for target in ("vs", "fs"):
+        for t in all_templates:
+            template_file_name = "uniform-initializer-templates/{}-initializer{}.template".format(target, t)
+            f = open(template_file_name)
+            template = f.read()
+            f.close()
+
+            test_file_name = dirname = os.path.join('spec',
+                                                    'glsl-{}.{}'.format(major, minor),
+                                                    'execution',
+                                                    'uniform-initializer',
+                                                    '{}-{}{}.shader_test'.format(target, base_name, t))
+            print test_file_name
+
+            dirname = os.path.dirname(test_file_name)
+            if not os.path.exists(dirname):
+                os.makedirs(dirname)
+
+            # Generate the test vectors.  This is a list of tuples.  Each
+            # tuple is a type name paired with a value.  The value is
+            # formatted as a GLSL constructor.
+            #
+            # A set of types and values is also generated that can be set via
+            # the OpenGL API.  Some of the tests use this information.
+            test_vectors = []
+            api_vectors = []
+            j = 0
+            for (type, num_values) in type_list:
+                numbers = []
+                alt_numbers = []
+                for i in range(num_values):
+                    numbers.append(get_value(type, i + j))
+                    alt_numbers.append(get_value(type, i + j + 7))
+
+                value = "{0}({1})".format(type, ", ".join(numbers))
+
+                api_type = type;
+                if type == "bool":
+                    api_type = "int"
+                elif type[0] == 'b':
+                    api_type = "ivec{}".format(type[-1])
+
+                if type[-1] in ["2", "3", "4"]:
+                    name = "".join(["u", type[0], type[-1]])
+                else:
+                    name = "".join(["u", type[0]])
+
+                test_vectors.append((type, name, value))
+                api_vectors.append((api_type, name, alt_numbers))
+                j = j + 1
+
+            f = open(test_file_name, "w")
+            f.write(Template(template).render(type_list = test_vectors,
+                                              api_types = api_vectors,
+                                              major = major,
+                                              minor = minor))
+            f.close()
+
+
+def generate_array_tests(type_list, base_name, major, minor):
+    for target in ("vs", "fs"):
+        template_file_name = "uniform-initializer-templates/{}-initializer.template".format(target)
+        f = open(template_file_name)
+        template = f.read()
+        f.close()
+
+        test_file_name = dirname = os.path.join('spec',
+                                                'glsl-{}.{}'.format(major, minor),
+                                                'execution',
+                                                'uniform-initializer',
+                                                '{}-{}-array.shader_test'.format(target, base_name))
+        print test_file_name
+
+	dirname = os.path.dirname(test_file_name)
+	if not os.path.exists(dirname):
+	    os.makedirs(dirname)
+
+        test_vectors = []
+        for (type, num_values) in type_list:
+
+            constructor_parts = []
+            for element in range(2):
+                numbers = []
+                for i in range(num_values):
+                    numbers.append(get_value(type, i))
+
+                constructor_parts.append("{0}({1})".format(type, ", ".join(numbers)))
+
+            if type[-1] in ["2", "3", "4"]:
+                name = "".join(["u", type[0], type[-1]])
+            else:
+                name = "".join(["u", type[0]])
+
+            array_type = "".join([format(type), "[2]"])
+            value = "{}({})".format(array_type, ", ".join(constructor_parts))
+            test_vectors.append((array_type, name, value))
+
+        f = open(test_file_name, "w")
+        f.write(Template(template).render(type_list = test_vectors,
+                                          major = major,
+                                          minor = minor))
+        f.close()
+
+# These are a set of pseudo random values used by the number sequence
+# generator.  See get_value above.
+random_numbers = (0.78685, 0.89828, 0.36590, 0.92504, 0.48998, 0.27989,
+                  0.08693, 0.48144, 0.87644, 0.18080, 0.95147, 0.18892,
+                  0.45851, 0.76423, 0.78659, 0.97998, 0.24352, 0.60922,
+                  0.45241, 0.33045, 0.27233, 0.92331, 0.63593, 0.67826,
+                  0.12195, 0.24853, 0.35977, 0.41759, 0.79119, 0.54281,
+                  0.04089, 0.03877, 0.58445, 0.43017, 0.58635, 0.48151,
+                  0.58778, 0.37033, 0.47464, 0.17470, 0.18308, 0.49466,
+                  0.45838, 0.30337, 0.71273, 0.45083, 0.88339, 0.47350,
+                  0.86539, 0.48355, 0.92923, 0.79107, 0.77266, 0.71677,
+                  0.79860, 0.95149, 0.05604, 0.16863, 0.14072, 0.29028,
+                  0.57637, 0.13572, 0.36011, 0.65431, 0.38951, 0.73245,
+                  0.69497, 0.76041, 0.31016, 0.48708, 0.96677, 0.58732,
+                  0.33741, 0.73691, 0.24445, 0.35686, 0.72645, 0.65438,
+                  0.00824, 0.00923, 0.87650, 0.43315, 0.67256, 0.66939,
+                  0.87706, 0.73880, 0.96248, 0.24148, 0.24126, 0.24673,
+                  0.18999, 0.10330, 0.78826, 0.23209, 0.59548, 0.23134,
+                  0.72414, 0.88036, 0.54498, 0.32668, 0.02967, 0.12643)
+
+all_templates = ("",
+                 )
+
+bool_types =  [("bool", 1), ("bvec2", 2), ("bvec3", 3), ("bvec4", 4)]
+int_types =   [("int", 1), ("ivec2", 2), ("ivec3", 3), ("ivec4", 4)]
+float_types = [("float", 1), ("vec2", 2), ("vec3", 3), ("vec4", 4)]
+uint_types =  [("uint", 1), ("uvec2", 2), ("uvec3", 3), ("uvec4", 4)]
+mat2_types =  [("mat2x2", 4), ("mat2x3", 6), ("mat2x4", 8)]
+mat3_types =  [("mat3x2", 6), ("mat3x3", 9), ("mat3x4", 12)]
+mat4_types =  [("mat4x2", 8), ("mat4x3", 12), ("mat4x4", 16)]
+
+for (types, base_name) in [(bool_types,  "bool"),
+                           (int_types,   "int"),
+                           (float_types, "float"),
+                           (mat2_types,  "mat2"),
+                           (mat3_types,  "mat3"),
+                           (mat4_types,  "mat4")]:
+    generate_tests(types, base_name, 1, 20)
+    generate_array_tests(types, base_name, 1, 20)
+
+generate_tests(uint_types, "uint", 1, 30)
+generate_array_tests(uint_types, "uint", 1, 30)
diff --git a/generated_tests/uniform-initializer-templates/fs-initializer.template b/generated_tests/uniform-initializer-templates/fs-initializer.template
new file mode 100644
index 0000000..9d78e36
--- /dev/null
+++ b/generated_tests/uniform-initializer-templates/fs-initializer.template
@@ -0,0 +1,34 @@
+[require]
+GLSL >= ${"{}.{}".format(major, minor)}
+
+[vertex shader]
+#version ${"{}{}".format(major, minor)}
+
+void main()
+{
+  gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version ${"{}{}".format(major, minor)}
+
+% for (type, name, value) in type_list:
+uniform ${type} ${name} = ${value};
+% endfor
+
+void main()
+{
+  if ((${type_list[0][1]} == ${type_list[0][2]})
+% for (type, name, value) in type_list[1:-1]:
+      && (${name} == ${value})
+% endfor
+      && (${type_list[-1][1]} == ${type_list[-1][2]})) {
+    gl_FragColor = vec4(0, 1, 0, 1);
+  } else {
+    gl_FragColor = vec4(1, 0, 0, 1);
+  }
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
diff --git a/generated_tests/uniform-initializer-templates/vs-initializer.template b/generated_tests/uniform-initializer-templates/vs-initializer.template
new file mode 100644
index 0000000..dd01cde
--- /dev/null
+++ b/generated_tests/uniform-initializer-templates/vs-initializer.template
@@ -0,0 +1,38 @@
+[require]
+GLSL >= ${"{}.{}".format(major, minor)}
+
+[vertex shader]
+#version ${"{}{}".format(major, minor)}
+varying vec4 color;
+
+% for (type, name, value) in type_list:
+uniform ${type} ${name} = ${value};
+% endfor
+
+void main()
+{
+  if ((${type_list[0][1]} == ${type_list[0][2]})
+% for (type, name, value) in type_list[1:-1]:
+      && (${name} == ${value})
+% endfor
+      && (${type_list[-1][1]} == ${type_list[-1][2]})) {
+    color = vec4(0, 1, 0, 1);
+  } else {
+    color = vec4(1, 0, 0, 1);
+  }
+
+  gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version ${"{}{}".format(major, minor)}
+varying vec4 color;
+
+void main()
+{
+  gl_FragColor = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 0 1 0
-- 
1.7.6.5



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