[Piglit] [PATCH 2/4] Add test to draw multisample lines with GL_LINE_SMOOTH enabled

Anuj Phogat anuj.phogat at gmail.com
Tue May 22 14:42:33 PDT 2012


On Tue, May 22, 2012 at 8:37 AM, Paul Berry <stereotype441 at gmail.com> wrote:
> On 18 May 2012 16:56, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>>
>> This test varifies that GL_LINE_SMOOTH is ignored in case of multisample
>> lines.
>>
>> Note: Smooth lines and multisampling seems to work fine but this test
>> is failing on AMD catalyst drivers. Testing on NVIDIA could help.
>
>
> "line-smooth" passes on my nVidia system.
>
>>
>>
>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>> ---
>>  tests/all.tests                                    |    7 +
>>  .../ext_framebuffer_multisample/CMakeLists.gl.txt  |    1 +
>>  .../ext_framebuffer_multisample/line-smooth.cpp    |  189
>> ++++++++++++++++++++
>>  3 files changed, 197 insertions(+), 0 deletions(-)
>>  create mode 100644 tests/spec/ext_framebuffer_multisample/line-smooth.cpp
>>
>> diff --git a/tests/all.tests b/tests/all.tests
>> index aaeb809..0332051 100644
>> --- a/tests/all.tests
>> +++ b/tests/all.tests
>> @@ -1336,6 +1336,13 @@ for num_samples in (2, 4, 8, 16, 32):
>>                         test_name)
>>                 ext_framebuffer_multisample[test_name] =
>> PlainExecTest(executable)
>>
>> +for num_samples in (2, 4, 8, 16, 32):
>> +        for buffer_type in ('color', 'depth', 'stencil'):
>> +                test_name = ' ' .join(['line-smooth', str(num_samples),
>> buffer_type])
>> +                executable = 'ext_framebuffer_multisample-{0}
>> -auto'.format(
>> +                        test_name)
>> +                ext_framebuffer_multisample[test_name] =
>> PlainExecTest(executable)
>> +
>>  ext_framebuffer_object = Group()
>>  spec['EXT_framebuffer_object'] = ext_framebuffer_object
>>  add_fbo_stencil_tests(ext_framebuffer_object, 'GL_STENCIL_INDEX1')
>> diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
>> b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
>> index 475237c..42be35b 100644
>> --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
>> +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
>> @@ -13,6 +13,7 @@ link_libraries (
>>
>>  piglit_add_executable (ext_framebuffer_multisample-accuracy common.cpp
>> accuracy.cpp)
>>  piglit_add_executable (ext_framebuffer_multisample-dlist dlist.c)
>> +piglit_add_executable (ext_framebuffer_multisample-line-smooth common.cpp
>> line-smooth.cpp)
>>  piglit_add_executable (ext_framebuffer_multisample-minmax minmax.c)
>>  piglit_add_executable (ext_framebuffer_multisample-multisample-blit
>> common.cpp multisample-blit.cpp)
>>  piglit_add_executable (ext_framebuffer_multisample-negative-copypixels
>> negative-copypixels.c)
>> diff --git a/tests/spec/ext_framebuffer_multisample/line-smooth.cpp
>> b/tests/spec/ext_framebuffer_multisample/line-smooth.cpp
>> new file mode 100644
>> index 0000000..d6c55c3
>> --- /dev/null
>> +++ b/tests/spec/ext_framebuffer_multisample/line-smooth.cpp
>> @@ -0,0 +1,189 @@
>> +/*
>> + * Copyright © 2012 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> "Software"),
>> + * to deal in the Software without restriction, including without
>> limitation
>> + * the rights to use, copy, modify, merge, publish, distribute,
>> sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> next
>> + * paragraph) shall be included in all copies or substantial portions of
>> the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
>> SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>> ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +#include "common.h"
>> +
>> +/**
>> + * \file line-smooth.cpp
>> + *
>> + * Page 128 (in the PDF) of the OpenGL 3.0 spec says:
>> + * "If MULTISAMPLE is enabled, and the value of SAMPLE BUFFERS is one,
>> + * then lines are rasterized using the following algorithm, regardless
>> + * of whether line antialias-ing (LINE_SMOOTH) is enabled or disabled".
>> +
>> + * This test operates by drawing a test pattern with GL_LINE_SMOOTH
>> + * disabled. Blit it in to right half of window system framebuffer.
>> + * This is our reference image.
>> + *
>> + * Draw the same test pattern second time with GL_LINE_SMOOTH enabled
>> + * in a multisample buffer. Blit it in to left half of window system
>> + * framebuffer. This is our test image.
>> + *
>> + * To verify that GL_LINE_SMOOTH don't affect MSAA, compare the two
>> + * halves of default framebuffer. They are expected to match.
>> + *
>> + */
>> +int piglit_width = 512; int piglit_height = 256;
>> +int piglit_window_mode =
>> +       GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA | GLUT_DEPTH | GLUT_STENCIL;
>> +
>> +const int pattern_width = 256; const int pattern_height = 256;
>> +
>> +Fbo test_fbo;
>> +Fbo dst_fbo;
>> +TestPattern *test_pattern = NULL;
>> +ManifestProgram *manifest_program = NULL;
>> +GLbitfield buffer_to_test;
>> +
>> +void
>> +print_usage_and_exit(char *prog_name)
>> +{
>> +       printf("Usage: %s <num_samples> <buffer_type>\n"
>> +              "  where <buffer_type> is one of:\n"
>> +              "    color\n"
>> +              "    stencil\n"
>> +              "    depth\n",
>> +              prog_name);
>> +       piglit_report_result(PIGLIT_FAIL);
>> +}
>
>
> It seems redundant to test smooth lines on color, depth, and stencil
> buffers, since line smoothing is part of rasterization, which applies
> uniformly to all attached buffers.  Can we simplify this test to just test
> with a color buffer?
>
I wasn't sure about it. As you suggested, I will trim it down to just
test on color buffer.

>>
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +       int num_samples;
>> +       if (argc < 3)
>> +               print_usage_and_exit(argv[0]);
>> +       {
>> +               char *endptr = NULL;
>> +               num_samples = strtol(argv[1], &endptr, 0);
>> +               if (endptr != argv[1] + strlen(argv[1]))
>> +                       print_usage_and_exit(argv[0]);
>> +       }
>> +
>> +       piglit_require_gl_version(30);
>> +       piglit_require_GLSL_version(130);
>> +       glClear(GL_COLOR_BUFFER_BIT);
>> +
>> +       /* Skip the test if num_samples > GL_MAX_SAMPLES */
>> +       GLint max_samples;
>> +       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
>> +       if (num_samples > max_samples)
>> +               piglit_report_result(PIGLIT_SKIP);
>> +
>> +       if (strcmp(argv[2], "color") == 0) {
>> +               test_pattern = new Lines();
>> +               buffer_to_test = GL_COLOR_BUFFER_BIT;
>> +       } else if (strcmp(argv[2], "depth") == 0) {
>> +               test_pattern = new DepthStar();
>> +               manifest_program = new ManifestDepth();
>> +               buffer_to_test = GL_DEPTH_BUFFER_BIT;
>> +       } else if (strcmp(argv[2], "stencil") == 0) {
>> +               test_pattern = new StencilStar();
>> +               manifest_program = new ManifestStencil();
>> +               buffer_to_test = GL_STENCIL_BUFFER_BIT;
>> +       } else {
>> +               print_usage_and_exit(argv[0]);
>> +       }
>> +
>> +       test_pattern->compile();
>> +       if (manifest_program)
>> +               manifest_program->compile();
>> +
>> +       test_fbo.init(num_samples, pattern_width, pattern_height,
>> +                    true /* combine_depth_stencil */,
>> +                    false /* attach_texture */);
>> +
>> +       glEnable (GL_BLEND);
>> +       glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE);
>> +}
>> +
>> +enum piglit_result
>> +piglit_display()
>> +{
>> +       bool pass = true;
>> +       float proj[4][4] = {
>> +               { 1, 0, 0, 0 },
>> +               { 0, 1, 0, 0 },
>> +               { 0, 0, 1, 0 },
>> +               { 0, 0, 0, 1 } };
>> +       /* Draw test pattern in  multisample test_fbo with GL_LINE_SMOOTH
>> +        * disabled.
>> +        */
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, test_fbo.handle);
>> +       glClear(buffer_to_test);
>> +       test_fbo.set_viewport();
>> +       test_pattern->draw(proj);
>> +
>> +       /* Blit test_fbo to the right half of window system framebuffer.
>> +        * This is the reference image.
>> +        */
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, test_fbo.handle);
>> +       test_fbo.set_viewport();
>> +       if (manifest_program)
>> +               manifest_program->run();
>> +       glBindFramebuffer(GL_READ_FRAMEBUFFER, test_fbo.handle);
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
>> +       glBlitFramebuffer(0, 0, pattern_width, pattern_height,
>> +                         pattern_width, 0, 2*pattern_width,
>> pattern_height,
>> +                         GL_COLOR_BUFFER_BIT, GL_NEAREST);
>> +
>> +       /* Draw test pattern in mulisample test_fbo with GL_LINE_SMOOTH
>> +        * enabled
>> +        */
>> +       glEnable(GL_LINE_SMOOTH);
>> +       glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
>> +       glDisable (GL_DEPTH_TEST);
>
>
> Can you comment on why it's necessary to disable depth testing here?  It's
> not immediately obvious to me.
>
It's required to correctly render overlapping smooth primitives.
Otherwise we have to render the primitives
in back to front order.
For more explanation read OpenGL FAQ 14.150:
http://www.opengl.org/archives/resources/faq/technical/rasterization.htm

>>
>> +
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, test_fbo.handle);
>> +       test_fbo.set_viewport();
>> +       test_pattern->draw(proj);
>> +
>> +       glDisable(GL_LINE_SMOOTH);
>> +
>> +       /* Now blit test_fbo to the left half of window system
>> framebuffer.
>> +        * This is the test image.
>> +        */
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, test_fbo.handle);
>> +       test_fbo.set_viewport();
>> +       if (manifest_program)
>> +               manifest_program->run();
>> +       glBindFramebuffer(GL_READ_FRAMEBUFFER, test_fbo.handle);
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
>> +       glBlitFramebuffer(0, 0, pattern_width, pattern_height,
>> +                         0, 0, pattern_width, pattern_height,
>> +                         GL_COLOR_BUFFER_BIT, GL_NEAREST);
>> +
>> +       /* Check that the left and right halves of the screen match. If
>> they
>> +        * don't, then GL_LINE_SMOOTH is not ignored with multisample
>> +        * rendering.
>> +        */
>> +       glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
>> +       pass = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width,
>> +                                                  piglit_height) && pass;
>> +
>> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +       piglit_present_results();
>> +
>> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>> --
>> 1.7.7.6
>>
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>
>


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