[Piglit] [PATCH] Add test glsl-uniform-out-of-bounds-2.c

Frank Henigman fjhenigman at google.com
Mon Nov 5 11:39:24 PST 2012


This test shows the problem fixed by my "add bounds checking for
uniform array access" patch, sent to mesa-dev on Nov. 2.

Check behavior of glGetUniformLocation, glGetUniform and glUniform(Matrix)
when attempting to access non-existent array elements.
---
 tests/all.tests                              |    1 +
 tests/shaders/CMakeLists.gl.txt              |    1 +
 tests/shaders/glsl-uniform-out-of-bounds-2.c |  155 ++++++++++++++++++++++++++
 3 files changed, 157 insertions(+), 0 deletions(-)
 create mode 100644 tests/shaders/glsl-uniform-out-of-bounds-2.c

diff --git a/tests/all.tests b/tests/all.tests
index 0a8a5aa..63bf1f6 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -240,6 +240,7 @@ add_plain_test(shaders, 'glsl-novertexdata')
 add_plain_test(shaders, 'glsl-preprocessor-comments')
 add_plain_test(shaders, 'glsl-reload-source')
 add_plain_test(shaders, 'glsl-uniform-out-of-bounds')
+add_plain_test(shaders, 'glsl-uniform-out-of-bounds-2')
 add_plain_test(shaders, 'glsl-uniform-update')
 add_plain_test(shaders, 'glsl-unused-varying')
 add_plain_test(shaders, 'glsl-fs-bug25902')
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index 6ac0230..93cbf7b 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -66,6 +66,7 @@ piglit_add_executable (glsl-reload-source glsl-reload-source.c)
 piglit_add_executable (glsl-unused-varying glsl-unused-varying.c)
 piglit_add_executable (glsl-uniform-update glsl-uniform-update.c)
 piglit_add_executable (glsl-uniform-out-of-bounds glsl-uniform-out-of-bounds.c)
+piglit_add_executable (glsl-uniform-out-of-bounds-2 glsl-uniform-out-of-bounds-2.c)
 piglit_add_executable (glsl-fs-bug25902 glsl-fs-bug25902.c)
 piglit_add_executable (glsl-fs-color-matrix glsl-fs-color-matrix.c)
 piglit_add_executable (glsl-fs-exp2 glsl-fs-exp2.c)
diff --git a/tests/shaders/glsl-uniform-out-of-bounds-2.c b/tests/shaders/glsl-uniform-out-of-bounds-2.c
new file mode 100644
index 0000000..94a9f88
--- /dev/null
+++ b/tests/shaders/glsl-uniform-out-of-bounds-2.c
@@ -0,0 +1,155 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ * Authors:
+ *   Frank Henigman <fjhenigman at google.com>
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 10;
+
+	config.window_width = 100;
+	config.window_height = 100;
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLint prog;
+
+enum piglit_result
+piglit_display(void)
+{
+	/* unreached */
+	return PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLint vs, fs, len;
+	GLchar name[99];
+	int size;
+	GLenum type;
+	int i, j, activeIdx;
+	enum piglit_result result = PIGLIT_PASS;
+	GLint min = -1, max = -1;
+	GLint numActive;
+	GLfloat v[16];
+
+	piglit_require_gl_version(20);
+
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER,
+		"attribute vec4 p;\n"
+		"void main() { gl_Position = p; }\n"
+	);
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+		"uniform vec4 v[4];\n"
+		"uniform mat4 m[4];\n"
+		"void main() { gl_FragColor = v[1] + m[1][1]; }\n"
+	);
+
+	prog = piglit_link_simple_program(vs, fs);
+	glUseProgram(prog);
+	glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &numActive);
+	printf("num active %d\n", numActive);
+
+	for ( activeIdx = 0; activeIdx < numActive; ++activeIdx ) {
+		glGetActiveUniform(prog, activeIdx, sizeof(name)/sizeof(name[0]), NULL, &len, &type, name);
+		printf("name %s length %d\n", name, len);
+		if (name[1] != 0) continue;
+		if (name[0] == 'v') {
+			size = 4;
+		} else if (name[0] == 'm' ) {
+			size = 16;
+		} else {
+			continue;
+		}
+
+		// try each location in array, plus some outside
+		for ( i = -2; i < len + 2; ++i ) {
+			GLchar buf[9];
+			sprintf(buf, "%c[%d]", name[0], i);
+			GLint loc = glGetUniformLocation(prog, buf);
+			int isActive;
+			if (loc == -1) {
+				printf("no index %d\n", i);
+				isActive = 0;
+			} else {
+				isActive = 1;
+				if (min == -1 || loc < min) min = loc;
+				if (max == -1 || loc > max) max = loc;
+
+				// write, read back, compare
+				for ( j = 0; j < 16; ++j ) v[j] = j + 11;
+				if (size == 4 ) {
+					glUniform4fv(loc, 1, v);
+				} else {
+					glUniformMatrix4fv(loc, 1, GL_FALSE, v);
+				}
+				glGetUniformfv(prog, loc, v);
+				for ( j = 0; j < size; ++j ) {
+					if (v[j] != j + 11) {
+						printf("FAIL: value at index %d\n", i);
+						result = PIGLIT_FAIL;
+						break;
+					}
+				}
+			}
+
+			// does glGetActiveUniform agree with glGetUniformLocation?
+			if (isActive ^ (0 <= i && i < len)) {
+				printf("FAIL: inconsistent reporting of active array elements\n");
+				result = PIGLIT_FAIL;
+			}
+		}
+	}
+
+	// make up some bogus locations
+	GLint bogus[99];
+	int nbogus = 0;
+	for ( i = 1; i < 6; ++i ) {
+		bogus[nbogus++] = min - i;
+		bogus[nbogus++] = max + i;
+		bogus[nbogus++] = max + (1<<16) + i - 3;
+	}
+
+	// test bogus locations
+	for ( i = 0; i < nbogus; ++i ) {
+		if (bogus[i] == -1) continue;
+		printf("try bogus location %d\n", bogus[i]);
+		glUniform4fv(bogus[i], 1, v);
+		if (glGetError() != GL_INVALID_OPERATION) {
+			printf("FAIL: wrote bogus location\n");
+			result = PIGLIT_FAIL;
+		}
+		glUniformMatrix4fv(bogus[i], 1, GL_FALSE, v);
+		if (glGetError() != GL_INVALID_OPERATION) {
+			printf("FAIL: wrote bogus location (matrix)\n");
+			result = PIGLIT_FAIL;
+		}
+		glGetUniformfv(prog, bogus[i], v);
+		if (glGetError() != GL_INVALID_OPERATION) {
+			printf("FAIL: read bogus location\n");
+			result = PIGLIT_FAIL;
+		}
+	}
+
+	piglit_report_result(result);
+}
-- 
1.7.7.3



More information about the Piglit mailing list