[Piglit] [PATCH 7/8] arb_texture_multisample: add test for texelFetch()

Chris Forbes chrisf at ijw.co.nz
Sat Jan 5 01:07:38 PST 2013


Writes a test pattern to individual samples in a multisample texture,
and tests texelFetch() reads the correct values for each sample.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 tests/all.tests                                    |   2 +
 .../spec/arb_texture_multisample/CMakeLists.gl.txt |   1 +
 .../texel-fetch-execution.c                        | 159 +++++++++++++++++++++
 3 files changed, 162 insertions(+)
 create mode 100644 tests/spec/arb_texture_multisample/texel-fetch-execution.c

diff --git a/tests/all.tests b/tests/all.tests
index 19d7cf9..8a56a27 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -850,6 +850,8 @@ add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-sample-mas
 add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-sample-mask-value')
 add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-sample-mask-execution')
 add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-sample-mask-execution -tex')
+add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-texel-fetch-execution vs')
+add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-texel-fetch-execution fs')
 textureSize_samplers_atm = ['sampler2DMS', 'isampler2DMS', 'usampler2DMS',
 							'sampler2DMSArray', 'isampler2DMSArray', 'usampler2DMSArray']
 for stage in ['vs', 'fs']:
diff --git a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
index f13b062..7bc915f 100644
--- a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
@@ -16,5 +16,6 @@ piglit_add_executable (arb_texture_multisample-texstate texstate.c)
 piglit_add_executable (arb_texture_multisample-sample-mask sample-mask.c)
 piglit_add_executable (arb_texture_multisample-sample-mask-value sample-mask-value.c)
 piglit_add_executable (arb_texture_multisample-sample-mask-execution sample-mask-execution.c)
+piglit_add_executable (arb_texture_multisample-texel-fetch-execution texel-fetch-execution.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_texture_multisample/texel-fetch-execution.c b/tests/spec/arb_texture_multisample/texel-fetch-execution.c
new file mode 100644
index 0000000..791643f
--- /dev/null
+++ b/tests/spec/arb_texture_multisample/texel-fetch-execution.c
@@ -0,0 +1,159 @@
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+    config.supports_gl_compat_version = 30;
+
+    config.window_width = 64;
+    config.window_height = 64;
+    config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/* test texelFetch() from multisample textures.
+ * instead of using actual multisample rasterization,
+ * we'll write the test pattern to a MSAA texture via
+ * sample masking.
+ */
+
+GLuint fbo, tex, shader, prog;
+GLint u_sample;
+GLuint shader_stage = 0;
+
+enum piglit_result
+piglit_display(void)
+{
+    float red[] = {1,0,0,1};
+    float green[] = {0,1,0,1};
+    float blue[] = {0,0,1,1};
+    float white[] = {1,1,1,1};
+
+    bool pass = true;
+
+    glClearColor(0.2,0.2,0.2,1.0);
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    glUseProgram(prog);
+
+    glUniform1i(u_sample, 0);
+    piglit_draw_rect(-1,-1,1,1);
+
+    glUniform1i(u_sample, 1);
+    piglit_draw_rect(0,-1,1,1);
+
+    glUniform1i(u_sample, 2);
+    piglit_draw_rect(0,0,1,1);
+
+    glUniform1i(u_sample, 3);
+    piglit_draw_rect(-1,0,1,1);
+
+    pass = piglit_probe_pixel_rgba(16, 16, red) && pass;
+    pass = piglit_probe_pixel_rgba(48, 16, green) && pass;
+    pass = piglit_probe_pixel_rgba(48, 48, blue) && pass;
+    pass = piglit_probe_pixel_rgba(16, 48, white) && pass;
+
+    piglit_present_results();
+
+    return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+    piglit_require_extension("GL_ARB_texture_multisample");
+
+    while (++argv,--argc) {
+        if (!strcmp(*argv, "vs"))
+            shader_stage = GL_VERTEX_SHADER;
+        else if (!strcmp(*argv, "fs"))
+            shader_stage = GL_FRAGMENT_SHADER;
+    }
+
+
+    glGenFramebuffers(1, &fbo);
+    glGenTextures(1, &tex);
+    glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+    glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
+                            4, GL_RGBA, 64, 64, GL_TRUE);
+
+    glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+                           GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
+
+    glClearColor(0.2,0.2,0.2,1.0);
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    /* write test pattern: red,green,blue,white */
+    glEnable(GL_SAMPLE_MASK);
+
+    glSampleMaski(0, (1<<0));
+    glColor4f(1.0,0.0,0.0,1.0);
+    piglit_draw_rect(-1,-1,2,2);
+
+    glSampleMaski(0, (1<<1));
+    glColor4f(0.0,1.0,0.0,1.0);
+    piglit_draw_rect(-1,-1,2,2);
+
+    glSampleMaski(0, (1<<2));
+    glColor4f(0.0,0.0,1.0,1.0);
+    piglit_draw_rect(-1,-1,2,2);
+
+    glSampleMaski(0, (1<<3));
+    glColor4f(1.0,1.0,1.0,1.0);
+    piglit_draw_rect(-1,-1,2,2);
+
+    glDisable(GL_SAMPLE_MASK);
+
+    if (!piglit_check_gl_error(GL_NO_ERROR))
+        piglit_report_result(PIGLIT_FAIL);
+
+    glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+    switch (shader_stage) {
+    case GL_VERTEX_SHADER:
+        shader = piglit_compile_shader_text(GL_VERTEX_SHADER,
+            "#version 130\n"
+            "#extension GL_ARB_texture_multisample : require\n"
+            "\n"
+            "uniform sampler2DMS s;\n"
+            "uniform int sample;\n"
+            "\n"
+            "void main() {\n"
+            "   gl_Position = ftransform();\n"
+            "   gl_FrontColor = texelFetch(s, ivec2(32, 32), sample); \n"
+            "}\n");
+
+        prog = piglit_link_simple_program(shader, 0);
+        break;
+
+    case GL_FRAGMENT_SHADER:
+        shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+            "#version 130\n"
+            "#extension GL_ARB_texture_multisample : require\n"
+            "\n"
+            "uniform sampler2DMS s;\n"
+            "uniform int sample;\n"
+            "\n"
+            "void main() {\n"
+            "   gl_FragColor = texelFetch(s, ivec2(32,32), sample); \n"
+            "}\n");
+
+        prog = piglit_link_simple_program(0, shader);
+        break;
+
+    default:
+        printf("Please provide shader type: `vs` or `fs`\n");
+        piglit_report_result(PIGLIT_FAIL);
+    }
+
+    if (!prog || !shader)
+        piglit_report_result(PIGLIT_FAIL);
+
+    u_sample = glGetUniformLocation(prog, "sample");
+    printf("sample uniform: %d\n", u_sample);
+    if (u_sample == -1)
+        piglit_report_result(PIGLIT_FAIL);
+
+    if (!piglit_check_gl_error(GL_NO_ERROR))
+        piglit_report_result(PIGLIT_FAIL);
+}
-- 
1.8.1



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