[Piglit] [PATCH 1/8] GL_ARB_UBO/referenced-by-shader: Drop unused uniform.

Eric Anholt eric at anholt.net
Tue Oct 8 23:09:22 CEST 2013


I think this was a copy-and-paste leftover from the
getactiveuniformname test.
---
 tests/spec/arb_uniform_buffer_object/referenced-by-shader.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c b/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
index 514fef4..2106826 100644
--- a/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
+++ b/tests/spec/arb_uniform_buffer_object/referenced-by-shader.c
@@ -58,7 +58,6 @@ piglit_init(int argc, char **argv)
 		"uniform vsgs { float vg; };\n"
 		"uniform vsfs { float vf; };\n"
 		"uniform vsgsfs { float vgf; };\n"
-		"uniform float dddd;\n"
 		"void main() {\n"
 		"	gl_Position = vec4(v + vg + vf + vgf);\n"
 		"}\n";
@@ -80,7 +79,6 @@ piglit_init(int argc, char **argv)
 		"uniform vsfs { float vf; };\n"
 		"uniform gsfs { float gf; };\n"
 		"uniform vsgsfs { float vgf; };\n"
-		"uniform float dddd;\n"
 		"void main() {\n"
 		"	gl_FragColor = vec4(f + vf + gf + vgf);\n"
 		"}\n";
-- 
1.8.4.rc3



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