[Piglit] [PATCH 3/3] ARB_texture_view:Test valid and invalid targets for TextureView

Jon Ashburn jon at lunarg.com
Thu Oct 17 01:37:47 CEST 2013


The new target supplied with textureView must be compatible with the
original textures target. This tests  valid and invalid combinations.

Tested on Nvidia Quadro 600, all tests pass.
---
 tests/all.tests                               |   1 +
 tests/spec/arb_texture_view/CMakeLists.gl.txt |   1 +
 tests/spec/arb_texture_view/targets.c         | 234 ++++++++++++++++++++++++++
 3 files changed, 236 insertions(+)
 create mode 100644 tests/spec/arb_texture_view/targets.c

diff --git a/tests/all.tests b/tests/all.tests
index 4d089b4..83d53c6 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1474,6 +1474,7 @@ spec['ARB_texture_view'] = arb_texture_view
 arb_texture_view['immutable_levels'] = concurrent_test('arb_texture_view-texture-immutable-levels')
 arb_texture_view['params'] = concurrent_test('arb_texture_view-params')
 arb_texture_view['formats'] = concurrent_test('arb_texture_view-formats')
+arb_texture_view['targets'] = concurrent_test('arb_texture_view-targets')
 
 tdfx_texture_compression_fxt1 = Group()
 spec['3DFX_texture_compression_FXT1'] = tdfx_texture_compression_fxt1
diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt b/tests/spec/arb_texture_view/CMakeLists.gl.txt
index 44b6a64..193aff9 100644
--- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
@@ -12,5 +12,6 @@ link_libraries(
 piglit_add_executable(arb_texture_view-texture-immutable-levels texture-immutable-levels.c)
 piglit_add_executable(arb_texture_view-params params.c)
 piglit_add_executable(arb_texture_view-formats formats.c common.c)
+piglit_add_executable(arb_texture_view-targets targets.c common.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_texture_view/targets.c b/tests/spec/arb_texture_view/targets.c
new file mode 100644
index 0000000..d2c0c19
--- /dev/null
+++ b/tests/spec/arb_texture_view/targets.c
@@ -0,0 +1,234 @@
+/*
+ * Copyright © 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Author: Jon Ashburn <jon at lunarg.com>
+ */
+
+/**
+ * \file
+ * This (arb_texture_view-targets) tests valid and invalid new TextureView
+ * targets based on the original textures target.
+ *
+ * Section 8.18 (Texture Views) of OpenGL 4.3 Core says:
+ *    "The new texture’s target must be compatible with the target of
+ *     origtexture, as defined by table 8.20."
+ *
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 12;
+	config.supports_gl_core_version = 31;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *TestName = "arb_texture_view-targets";
+
+
+/**
+ * Do error-check tests for texture targets
+ */
+static bool
+test_target_errors(GLenum target)
+{
+	GLint width = 64, height = 14, depth = 8;
+	const GLsizei levels = 1;
+	GLuint tex;
+	enum piglit_result pass = true;
+	GLenum legalTargets[4];
+	unsigned int numTargets, i;
+	GLenum illegalTargets[] = {
+		/* skip multisample */
+		GL_TEXTURE_1D,
+		GL_TEXTURE_2D,
+		GL_TEXTURE_3D,
+		GL_TEXTURE_CUBE_MAP,
+		GL_TEXTURE_RECTANGLE,
+		GL_TEXTURE_1D_ARRAY,
+		GL_TEXTURE_2D_ARRAY,
+		GL_TEXTURE_CUBE_MAP_ARRAY,
+	};
+
+	/* skip 2d_multisample  targets for now */
+	assert(target == GL_TEXTURE_1D ||
+		   target == GL_TEXTURE_2D ||
+		   target == GL_TEXTURE_3D ||
+		   target == GL_TEXTURE_CUBE_MAP ||
+		   target == GL_TEXTURE_RECTANGLE ||
+		   target == GL_TEXTURE_1D_ARRAY ||
+		   target == GL_TEXTURE_2D_ARRAY ||
+		   target == GL_TEXTURE_CUBE_MAP_ARRAY);
+
+	glGenTextures(1, &tex);   /* orig tex */
+	glBindTexture(target, tex);
+
+	switch (target) {
+	case GL_TEXTURE_1D:
+		glTexStorage1D(target, levels, GL_RGBA8, width);
+		numTargets = 2;
+		update_valid_arrays(legalTargets, illegalTargets,
+					ARRAY_SIZE(illegalTargets), numTargets,
+							GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY);
+		break;
+	case GL_TEXTURE_1D_ARRAY:
+		glTexStorage2D(target, levels*2, GL_RGBA8, width, height);
+		numTargets = 2;
+		update_valid_arrays(legalTargets, illegalTargets,
+					ARRAY_SIZE(illegalTargets), numTargets,
+							GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY);
+		break;
+	case GL_TEXTURE_2D:
+		glTexStorage2D(target, levels, GL_RGBA8, width, height);
+		numTargets = 2;
+		update_valid_arrays(legalTargets, illegalTargets,
+					ARRAY_SIZE(illegalTargets), numTargets,
+							GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY);
+		break;
+	case  GL_TEXTURE_RECTANGLE:
+		glTexStorage2D(target, levels, GL_RGBA8, width, height);
+		numTargets = 1;
+		update_valid_arrays(legalTargets, illegalTargets,
+					ARRAY_SIZE(illegalTargets), numTargets,
+							GL_TEXTURE_RECTANGLE);
+		break;
+	case GL_TEXTURE_CUBE_MAP:
+		width = height;
+		glTexStorage2D(target, levels, GL_RGBA8, width, height);
+		numTargets = 4;
+		update_valid_arrays(legalTargets, illegalTargets,
+					ARRAY_SIZE(illegalTargets), numTargets,
+							GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D,
+							GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY);
+		break;
+	case GL_TEXTURE_3D:
+		glTexStorage3D(target, levels, GL_RGBA8, width, height, depth);
+		numTargets = 1;
+		update_valid_arrays(legalTargets, illegalTargets,
+					ARRAY_SIZE(illegalTargets), numTargets, GL_TEXTURE_3D);
+		break;
+	case GL_TEXTURE_CUBE_MAP_ARRAY:
+	case GL_TEXTURE_2D_ARRAY:
+		height = width;
+		glTexStorage3D(target, levels, GL_RGBA8, width, height, depth*6);
+		numTargets = 4;
+		update_valid_arrays(legalTargets, illegalTargets,
+					ARRAY_SIZE(illegalTargets), numTargets,
+							GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D,
+							GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY);
+		break;
+	}
+
+
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		printf("%s:%s Found gl errors prior to testing glTextureView\n",
+				   TestName, __func__);
+		pass = false;
+		goto err_out;
+	}
+
+	/* ensure TextureView of legal targets  works withour gl errors */
+	for (i = 0; i < numTargets; i++) {
+		GLenum tar = legalTargets[i];
+		GLuint new_tex, layers=1;
+		glGenTextures(1, &new_tex);
+		if (tar == GL_TEXTURE_CUBE_MAP)
+			layers = 6;
+		else if (tar == GL_TEXTURE_CUBE_MAP_ARRAY)
+			layers = 12;
+		glTextureView(new_tex, tar, tex,  GL_RG16, 0, levels, 0, layers);
+		glDeleteTextures(1, &new_tex);
+		if (!piglit_check_gl_error(GL_NO_ERROR)) {
+			pass = false;
+			goto err_out;
+		}
+	}
+
+	/* ensure TextureView  of illegal targets returns an error */
+	for (i = 0; i < ARRAY_SIZE(illegalTargets); i++) {
+		GLenum tar = illegalTargets[i];
+		GLuint newTex, layers=1;
+		if (illegalTargets[i] == 0)
+				continue;
+		glGenTextures(1, &newTex);
+		if (tar == GL_TEXTURE_CUBE_MAP)
+			layers = 6;
+		else if (tar == GL_TEXTURE_CUBE_MAP_ARRAY)
+			layers = 12;
+		glTextureView(newTex, tar, tex,  GL_RG16, 0, levels, 0, layers);
+		if (!piglit_check_gl_error(GL_INVALID_OPERATION)) {
+			glDeleteTextures(1, &newTex);
+			pass = false;
+			goto err_out;
+		}
+		glDeleteTextures(1, &newTex);
+	}
+
+err_out:
+	glDeleteTextures(1, &tex);
+
+	return pass;
+}
+
+#define X(f, n)										\
+	do {											\
+		const bool subtest_pass = (f);				\
+		piglit_report_subtest_result(subtest_pass	\
+					     ? PIGLIT_PASS : PIGLIT_FAIL, \
+					     (n));						\
+		pass = pass && subtest_pass;				\
+	} while (0)
+
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+
+	X(test_target_errors(GL_TEXTURE_1D), "1D tex target validity");
+	X(test_target_errors(GL_TEXTURE_2D), "2D tex target validity");
+	X(test_target_errors(GL_TEXTURE_3D), "3D tex target validity");
+	X(test_target_errors(GL_TEXTURE_CUBE_MAP), "Cubemap tex target validity");
+	X(test_target_errors(GL_TEXTURE_RECTANGLE), "Rectangle tex target validity");
+	X(test_target_errors(GL_TEXTURE_1D_ARRAY), "1D Array tex target validity");
+	X(test_target_errors(GL_TEXTURE_2D_ARRAY), "2D Array tex target validity");
+	X(test_target_errors(GL_TEXTURE_CUBE_MAP_ARRAY),
+		"Cubemap Array tex target validity");
+#undef X
+    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+    return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_ARB_texture_storage");
+	piglit_require_extension("GL_ARB_texture_view");
+	piglit_require_extension("GL_ARB_texture_cube_map_array");
+	piglit_require_extension("GL_EXT_texture_array");
+	piglit_require_extension("GL_ARB_texture_rectangle");
+	piglit_require_extension("GL_ARB_texture_cube_map");
+}
-- 
1.8.1.2



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