[Piglit] [PATCH 1/2] cubemap-getteximage-pbo: Tests reading cube faces into a PBO

Brian Paul brianp at vmware.com
Thu Oct 31 16:03:33 CET 2013


Exercises an NVIDIA driver bug.
---
 tests/all.tests                           |    1 +
 tests/texturing/CMakeLists.gl.txt         |    1 +
 tests/texturing/cubemap-getteximage-pbo.c |  157 +++++++++++++++++++++++++++++
 3 files changed, 159 insertions(+)
 create mode 100644 tests/texturing/cubemap-getteximage-pbo.c

diff --git a/tests/all.tests b/tests/all.tests
index 2447065..1e632e7 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -2098,6 +2098,7 @@ spec['ARB_texture_cube_map'] = arb_texture_cube_map
 add_msaa_visual_plain_tests(arb_texture_cube_map, 'copyteximage CUBE')
 add_plain_test(arb_texture_cube_map, 'crash-cubemap-order')
 add_plain_test(arb_texture_cube_map, 'cubemap')
+add_concurrent_test(arb_texture_cube_map, 'cubemap-getteximage-pbo')
 arb_texture_cube_map['cubemap npot'] = PlainExecTest(['cubemap', '-auto', 'npot'])
 add_plain_test(arb_texture_cube_map, 'cubemap-shader')
 arb_texture_cube_map['cubemap-shader lod'] = PlainExecTest(['cubemap-shader', '-auto', 'lod'])
diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
index 0534c88..cf8e3c5 100644
--- a/tests/texturing/CMakeLists.gl.txt
+++ b/tests/texturing/CMakeLists.gl.txt
@@ -20,6 +20,7 @@ piglit_add_executable (copyteximage-border copyteximage-border.c)
 piglit_add_executable (copyteximage-clipping copyteximage-clipping.c)
 piglit_add_executable (crossbar crossbar.c)
 piglit_add_executable (cubemap cubemap.c)
+piglit_add_executable (cubemap-getteximage-pbo cubemap-getteximage-pbo.c)
 piglit_add_executable (cubemap-shader cubemap-shader.c)
 piglit_add_executable (depth-level-clamp depth-level-clamp.c)
 piglit_add_executable (depthstencil-render-miplevels depthstencil-render-miplevels.cpp)
diff --git a/tests/texturing/cubemap-getteximage-pbo.c b/tests/texturing/cubemap-getteximage-pbo.c
new file mode 100644
index 0000000..85e8c52
--- /dev/null
+++ b/tests/texturing/cubemap-getteximage-pbo.c
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) 2013 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT.  IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/**
+ * This test exercises an NVIDIA driver bug where using glGetTexImage
+ * to read a cubemap face into a PBO fails.  It appears that glGetTexImage
+ * always reads from the +X face.
+ */
+
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_compat_version = 15;
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+#define NUMCOLORS        7
+#define TEX_WIDTH        32
+#define TEX_HEIGHT       32
+#define TEX_NUMPIXELS    (TEX_WIDTH * TEX_HEIGHT)
+
+
+static const GLuint Colors[NUMCOLORS] = {
+	0xFF0000FF,	 /* red */
+	0x00FF00FF,	 /* green */
+	0x0000FFFF,	 /* blue */
+	0x00FFFFFF,	 /* cyan */
+	0xFF00FFFF,	 /* magenta */
+	0xFFFF00FF,	 /* yellow */
+	0x7F7F7FFF,	 /* gray */
+};
+
+
+/**
+ * Test one cube map face to see if glGetTexImage from a cube face into
+ * a PBO works correctly.
+ */
+static bool
+test_face(GLuint face)
+{
+	const GLenum cubeFaceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+	const GLuint expectedColor = Colors[face];
+	GLuint texData[TEX_NUMPIXELS];
+	GLuint cubeTex, fbo, packPBO;
+	GLuint f, i;
+	void *ptr;
+
+	/* Create the cubemap texture. */
+	glGenTextures(1, &cubeTex);
+	glActiveTextureARB(GL_TEXTURE0);
+	glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex);
+	glPixelStorei(GL_UNPACK_ROW_LENGTH, TEX_WIDTH);
+	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+	for (f = 0; f < 6; ++f) {
+		for (i = 0; i < TEX_NUMPIXELS; ++i) {
+			texData[i] = Colors[f];
+		}
+		glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, 0,
+			     GL_SRGB8_ALPHA8, TEX_WIDTH, TEX_HEIGHT, 0, GL_BGRA,
+			     GL_UNSIGNED_INT_8_8_8_8_REV, texData);
+	}
+
+	/* Setup the FBO. */
+	glGenFramebuffers(1, &fbo);
+	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+			       cubeFaceTarget, cubeTex, 0);
+	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
+	    GL_FRAMEBUFFER_COMPLETE) {
+		printf("Incomplete framebuffer object\n");
+		return false;
+	}
+	glDrawBuffer(GL_COLOR_ATTACHMENT0);
+
+	/* Read back cubemap face into PBO */
+	glGenBuffers(1, &packPBO);
+	glBindBuffer(GL_PIXEL_PACK_BUFFER, packPBO);
+	glBufferData(GL_PIXEL_PACK_BUFFER, TEX_NUMPIXELS * sizeof(GLuint),
+						NULL, GL_STREAM_READ);
+	glPixelStorei(GL_PACK_ROW_LENGTH, TEX_WIDTH);
+	glPixelStorei(GL_PACK_ALIGNMENT, 1);
+	glGetTexImage(cubeFaceTarget, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+		      NULL);
+
+	/* Map pack PBO to get results. */
+	ptr = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
+	if (!ptr) {
+		printf("failed to map PBO\n");
+		return false;
+	}
+	for (i = 0; i < TEX_NUMPIXELS; ++i) {
+		texData[i] = Colors[6];	 /* gray */
+	}
+
+	memcpy(texData, ptr, TEX_NUMPIXELS * sizeof(GLuint));
+
+	glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+
+	if (expectedColor != texData[0]) {
+		printf("Colors don't match for face %u\n", face);
+		printf("Expected 0x%08x but found 0x%08x \n",
+		       expectedColor, texData[0]);
+		return false;
+	}
+
+	glDeleteTextures(1, &cubeTex);
+	glDeleteFramebuffers(1, &fbo);
+	glDeleteBuffers(1, &packPBO);
+
+	/* if we get here we passed */
+	return true;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	GLuint i;
+	bool pass = true;
+	for (i = 0; i < 6; i++) {
+		pass = test_face(i) && pass;
+	}
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char *argv[])
+{
+	piglit_require_extension("GL_ARB_texture_cube_map");
+	piglit_require_extension("GL_ARB_pixel_buffer_object");
+	piglit_require_extension("GL_ARB_framebuffer_object");
+}
-- 
1.7.10.4



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